Пример #1
0
    private void OnCollisionExit(Collision col)
    {
        if (col.gameObject.tag == "CopperGR")
        {
            //System.Threading.Thread.Sleep(2000);
            //rend.sharedMaterial = material[2];
            FireCopper.SetActive(true);
            StartCoroutine(ActivationRoutine(FireCopper));
            audioData.clip = AudioCopper;
            audioData.Play();
        }

        if (col.gameObject.tag == "LeadGR")
        {
            //System.Threading.Thread.Sleep(2000);
            //rend.sharedMaterial = material[2];
            FireLead.SetActive(true);
            StartCoroutine(ActivationRoutine(FireLead));
            audioData.clip = AudioLead;
            audioData.Play();
        }

        if (col.gameObject.tag == "AmmoniaGR")
        {
            //System.Threading.Thread.Sleep(2000);
            //rend.sharedMaterial = material[2];
            FireAmmonia.SetActive(true);
            StartCoroutine(ActivationRoutine(FireAmmonia));
            audioData.clip = AudioAmmonia;
            audioData.Play();
        }
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        rend         = GetComponent <Renderer>();
        rend.enabled = true;
        //rend.sharedMaterial = material[0];
        audioData      = GetComponent <AudioSource>();
        audioData.clip = AudioCopper;

        FireAmmonia.SetActive(false);
        FireCopper.SetActive(false);
        FireLead.SetActive(false);
    }