Пример #1
0
 private void Start()
 {
     if (SceneManager.GetActiveScene().name == "Niveau1")
     {
         _Shapes = new string[] { _Shapes[0] };
     }
     fireConditions = gameObject.GetComponent <FireConditions>();
     ChangeQuery();
 }
Пример #2
0
    // ====================================================



    private void Awake()
    {
        cQueries        = gameObject.GetComponent <Queries>();
        cFireConditions = gameObject.GetComponent <FireConditions>();
    }