private void Start() { if (SceneManager.GetActiveScene().name == "Niveau1") { _Shapes = new string[] { _Shapes[0] }; } fireConditions = gameObject.GetComponent <FireConditions>(); ChangeQuery(); }
// ==================================================== private void Awake() { cQueries = gameObject.GetComponent <Queries>(); cFireConditions = gameObject.GetComponent <FireConditions>(); }