Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.F) && gm.Mario.isFlower)
     {
         fireball.Shoot(gameObject.GetComponent <hand>());
     }
 }
Пример #2
0
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.RightShift) && player.isFlower)
     {
         FireBall ball = Instantiate(FireBall, gameObject.transform.position, gameObject.transform.rotation).GetComponent <FireBall>();
         ball.timeInGame = Time.time + ball.lifeTime;
         ball.Shoot();
         ball.rb.useGravity = true;
     }
 }