// Use this for initialization void Start() { if (name.Contains("P1")) { shipNum = 1; startSprite = GameObject.Find("StartFinger1").GetComponent <SpriteRenderer> (); fingerSprite = GameObject.Find("Finger1").GetComponent <SpriteRenderer> (); } else if (name.Contains("P2")) { shipNum = 2; startSprite = GameObject.Find("StartFinger2").GetComponent <SpriteRenderer> (); fingerSprite = GameObject.Find("Finger2").GetComponent <SpriteRenderer> (); } fireAway = GetComponent <FireAway> (); shieldOff = transform.GetChild(1).GetComponent <ShieldOff>(); shipSpeed = 1.5f; maxShipSpeed = 1.5f; distThresh = 0.15f; fingerThresh = 0.01f; dispDistAway = 0.6f; vect225 = Mathf.Sin(22.5f * Mathf.Deg2Rad); //.3826 vect675 = Mathf.Sin(67.5f * Mathf.Deg2Rad); //.9238 vect45 = Mathf.Sin(45f * Mathf.Deg2Rad); //.707 downRight = new Vector2(vect45, -vect45); upLeft = new Vector2(-vect45, vect45); correctionSpot = new Vector2(1.25f, 2.1f); fingerNum = -1; numFingers = 1; }
// Use this for initialization void Start() { if (name.Contains("P1")){ shipNum = 1; startSprite = GameObject.Find ("StartFinger1").GetComponent<SpriteRenderer> (); fingerSprite = GameObject.Find ("Finger1").GetComponent<SpriteRenderer> (); } else if (name.Contains("P2")){ shipNum = 2; startSprite = GameObject.Find ("StartFinger2").GetComponent<SpriteRenderer> (); fingerSprite = GameObject.Find ("Finger2").GetComponent<SpriteRenderer> (); } fireAway = GetComponent<FireAway> (); shieldOff = transform.GetChild (1).GetComponent<ShieldOff>(); shipSpeed = 1.5f; maxShipSpeed = 1.5f; distThresh = 0.15f; fingerThresh = 0.01f; dispDistAway = 0.6f; vect225 = Mathf.Sin (22.5f * Mathf.Deg2Rad); //.3826 vect675 = Mathf.Sin (67.5f * Mathf.Deg2Rad); //.9238 vect45 = Mathf.Sin (45f * Mathf.Deg2Rad); //.707 downRight = new Vector2 (vect45, -vect45); upLeft = new Vector2 (-vect45, vect45); correctionSpot = new Vector2 (1.25f, 2.1f); fingerNum = -1; numFingers = 1; }