Пример #1
0
    public void ConvertNumToImg(string mod, int num)
    {
        if (mod == "yi")
        {
            if (num > 99)
            {
                yi_shiwei.spriteName = "9";
                yi_gewei.spriteName  = "9";
            }
            else
            {
                int coinShiWei = (int)((float)num / 10.0f);
                yi_shiwei.spriteName = coinShiWei.ToString();
                yi_gewei.spriteName  = (num % 10).ToString();
            }

            if (num >= GlobalData.GetInstance().XUTOUBI)
            {
                if ((StartBtCtrl.GetInstanceP2() != null && !StartBtCtrl.GetInstanceP2().CheckIsActivePlayer()) &&
                    (GameOverCtrl.GetInstance() != null && !GameOverCtrl.GetInstance().CheckIsActiveOver()) &&
                    (FinishPanelCtrl.GetInstance() != null && !FinishPanelCtrl.GetInstance().CheckIsActiveFinish()))
                {
                    InsertCoinCtrl.GetInstanceP2().HiddenInsertCoin();
                    StartBtCtrl.GetInstanceP2().InitStartBtCartoon();
                }
            }
        }
        else if (mod == "xu")
        {
            xu_shiwei.spriteName = (num / 10).ToString();
            xu_gewei.spriteName  = (num % 10).ToString();
        }
    }
    public void ActivePlayerOne()
    {
        if (IsActivePlayer)
        {
            return;
        }

        if (DaoJiShiCtrl.TimeVal <= 1)
        {
            return;
        }

        if (FinishPanelCtrl.GetInstance().CheckIsActiveFinish())
        {
            return;
        }

        bool isEnablePlayer = false;

        PlayHitStartBtAudio();
        if (!GlobalData.GetInstance().IsFreeMode)
        {
            if (GlobalData.GetInstance().Icoin >= GlobalData.GetInstance().XUTOUBI)
            {
                StartBtCtrl.GetInstanceP2().InitStartBtCartoon();
            }
            else
            {
                InsertCoinCtrl.GetInstanceP2().ShowInsertCoin();
            }
            HeadCtrlPlayer.GetInstanceP1().StopColor();
            isEnablePlayer = true;
        }
        else
        {
            HeadCtrlPlayer.GetInstanceP1().StopColor();
            HeadCtrlPlayer.GetInstanceP2().PlayColor();
            StartBtCtrl.GetInstanceP2().InitStartBtCartoon();
            isEnablePlayer = true;
        }

        if (isEnablePlayer)
        {
            IsActivePlayer = true;
            CloseStartBtCartoon();
            if (GlobalData.GetInstance().gameMode == GameMode.SoloMode)
            {
                ActiveDaJuCtrl.GetInstanceP1().ActivePlayerBlood(true);
                DaoJiShiCtrl.GetInstance().StopDaoJiShi();
                GameOverCtrl.GetInstance().HiddenContinueGame();
                GameTimeCtrl.GetInstance().InitPlayGameTime(1);
                //GameCtrlXK.GetInstance().InitFillPlayerBlood();
            }
        }
    }
Пример #3
0
 void InitFinishRankBackToMovieScene()
 {
     if (HiddenFinishNum == FinishPanelNum.FinishPanel)
     {
         FinishPanelCtrl.GetInstance().InitHiddenFinishPanel();
     }
     else
     {
         FinishPanelCtrl.GetInstancePlayer().InitHiddenFinishPanel();
     }
 }
Пример #4
0
 // Use this for initialization
 void Awake()
 {
     MyCOMDevice.ComThreadClass.IsLoadingLevel = false;
     //Debug.Log("***********PanelNum " + PanelNum);
     if (PanelNum == FinishPanelNum.FinishPanel)
     {
         _Instance = this;
     }
     else
     {
         _InstancePlayer = this;
     }
     FinishPanelTPos   = GetComponent <TweenPosition>();
     IsCanLoadSetPanel = true;
     gameObject.SetActive(false);
 }
    IEnumerator PlayDaoJiShi()
    {
        if (TimeVal < 1)
        {
            StopDaoJiShi();

            StartBtCtrl.GetInstanceP1().CloseStartBtCartoon();             //close player startBt cartoon
            if (GlobalData.GetInstance().gameMode == GameMode.SoloMode)
            {
                GameOverCtrl.GetInstance().HiddenContinueGame();
                GameOverCtrl.GetInstance().ShowGameOverImg();
                //FinishPanelCtrl.GetInstance().ShowFinishPanel(); //Show Finish Panel
            }
            else
            {
                IsStopCheckAddSpeed           = true;
                GameCtrlXK.IsStopMoveAiPlayer = true;
                WaterwheelPlayerNetCtrl.GetInstance().ResetPlayerInfo();
                if (WaterwheelPlayerNetCtrl.GetInstance().GetPlayerRankNo() == 1)
                {
                    FinishPanelCtrl.GetInstance().ShowFinishPanel();
                }
                else
                {
                    //show finishPanelPlayer
                    FinishPanelCtrl.GetInstancePlayer().ShowFinishPanel();
                }
            }
            yield break;
        }
        AudioManager.Instance.PlaySFX(AudioListCtrl.GetInstance().AudioGameDaoJiShi);
        DaoJiShiSprite.spriteName = DaoJiShiName + TimeVal.ToString();
        yield return(new WaitForSeconds(1f));

        TimeVal--;
        yield return(StartCoroutine("PlayDaoJiShi"));
    }
 void BackMovieScene()
 {
     FinishPanelCtrl.GetInstance().Invoke("InitHiddenFinishPanel", 2.0f);
 }
    IEnumerator PlayGameTime()
    {
        if (FinishPanelCtrl.GetInstance() != null && FinishPanelCtrl.GetInstance().CheckIsActiveFinish())
        {
            StopRunGameTime();
            yield break;
        }

        if (Time.timeScale != 1f)
        {
            yield return(new WaitForSeconds(1.0f));

            yield return(StartCoroutine(PlayGameTime()));
        }

        SetTimeValToImg();

        if (GameTimeValCur <= 0 && !AddGameTimeCtrl.GetInstance().GetIsActiveAddTime())
        {
            InsertCoinCtrl.GetInstanceP2().HiddenInsertCoin();
            StartBtCtrl.GetInstanceP2().CloseStartBtCartoon();
            HeadCtrlPlayer.GetInstanceP1().SetHeadColor();
            HeadCtrlPlayer.GetInstanceP2().SetHeadColor();

            ResetTimeHMvalToImg();
            StopCoroutine(SetTimeHMvalToImg());
            StopCoroutine(PlayGameTime());
            IsInitPlayTime = false;
            StartBtCtrl.GetInstanceP1().ResetIsActivePlayer();
            StartBtCtrl.GetInstanceP2().ResetIsActivePlayer();

            if (GlobalData.GetInstance().gameMode == GameMode.OnlineMode)
            {
                gameObject.SetActive(false);
                RankingCtrl.GetInstance().StopCheckPlayerRank();

                //FinishPanelCtrl.GetInstancePlayer().ShowFinishPanel();

                if (WaterwheelPlayerNetCtrl.GetInstance().GetPlayerRankNo() == 1)
                {
                    FinishPanelCtrl.GetInstance().ShowFinishPanel();
                }
                else
                {
                    FinishPanelCtrl.GetInstancePlayer().ShowFinishPanel();
                }
            }
            else
            {
                GameOverCtrl.GetInstance().ShowContinueGame();
                DaoJiShiCtrl.GetInstance().InitPlayDaoJiShi();
            }
            yield break;
        }
        yield return(new WaitForSeconds(1.0f));

        if (GameTimeValCur <= 10 && GameTimeValCur >= 1 && !TimeTTran.enabled)
        {
            TimeTTran.ResetToBeginning();
            TimeTTran.enabled = true;
            TimeTTran.PlayForward();
            if (GameTimeValCur == 10)
            {
                GameDaoJiShiCtrl.GetInstance().StartPlayDaoJiShi();
                CreateAudioSourceTime();
                AudioSourceTime.Play();
            }
        }

        if (!AddGameTimeCtrl.GetInstance().GetIsActiveAddTime())
        {
            GameTimeValCur--;
        }

        if (GameTimeValCur <= 0 && TimeTTran.enabled)
        {
            TimeTTran.enabled = false;
            if (AudioSourceTime != null && AudioSourceTime.isPlaying)
            {
                AudioSourceTime.Stop();
            }
        }
        yield return(StartCoroutine(PlayGameTime()));
    }
    void checkPlayerMoveDir()
    {
        if (IsCheckMoreNextPath)
        {
            CheckMoreNextPathDir();
            return;
        }

        if (AimMarkTran == null)
        {
            return;
        }

        Vector3 vecA = AimMarkTran.forward;
        Vector3 vecB = AimMarkTran.position - PlayerTran.position;
        Vector3 vecC = PlayerTran.forward;

        vecA.y = vecB.y = vecC.y = 0f;
        float cosAC = Vector3.Dot(vecA, vecC);
        float cosAB = Vector3.Dot(vecA, vecB);
        float cosBC = Vector3.Dot(vecB, vecC);

        if (cosAC < 0f && cosBC < 0f && !GameOverCtrl.GetInstance().CheckIsActiveOver())
        {
            if (!IsDonotTurnRight && !IsDonotTurnLeft &&
                (AutoFireScript.PathKeyState == 0 ||
                 IntoPuBuCtrl.IsIntoPuBu ||
                 PlayerAutoFire.IsRestartMove))
            {
                if (bIsTurnRight)
                {
                    IsDonotTurnRight = true;
                    IsDonotTurnLeft  = false;
                }
                else if (bIsTurnLeft)
                {
                    IsDonotTurnRight = false;
                    IsDonotTurnLeft  = true;
                }
            }
            SetIsDirWrong(true);
        }
        else
        {
            IsDonotTurnRight = false;
            IsDonotTurnLeft  = false;

            SetIsDirWrong(false);
            if (cosBC <= 0f && cosAB <= 0f)
            {
                ParentPath = AimMarkTran.parent;                 //next path
                AiMark markScript = AimMarkTran.GetComponent <AiMark>();
                if (markScript == null)
                {
                    return;
                }
                mBakeTimePointPos = AimMarkTran.position;
                mBakeTimePointRot = AimMarkTran.forward;
                AutoFireScript.SetPlayerPreMark(AimMarkTran);

                int conutTmp  = AimMarkTran.parent.childCount - 1;
                int markCount = markScript.getMarkCount();
                AimMarkTran = markScript.mNextMark;
                if (markCount == conutTmp)
                {
                    if (AimMarkTran == null)
                    {
                        //player run to end
                        this.enabled = false;
//						IsRunToEndPoint = true;

                        DaoJiShiCtrl.GetInstance().StopDaoJiShi();
                        GameOverCtrl.GetInstance().HiddenContinueGame();
                        FinishPanelCtrl.GetInstance().ShowFinishPanel();

                        AutoFireScript.SetPlayerMvSpeed(0f);
                        //AutoFireScript.CloseWaterParticle();
                        return;
                    }
                    AiPathCtrlTran = AimMarkTran.parent;                     //next path
                    AutoFireScript.SetPathKeyState(AiPathCtrlTran.GetComponent <AiPathCtrl>());

                    if (ParentPath != null)
                    {
                        AiParentPathScript = ParentPath.GetComponent <AiPathCtrl>();
                        if (AiParentPathScript.GetNextPathNum() > 1)
                        {
                            IsCheckMoreNextPath = true;
                        }
                    }
                }
            }
        }
    }
    void CheckMoreNextPathDir()
    {
        if (AiParentPathScript == null)
        {
            return;
        }

        bool isDirRight = false;

        //int [] DirTag = new int[3]; //DirTag: 0 -> dir is wrong, 1 -> dir is right.
        Transform [] aimMarkTranArray = new Transform[3];
        aimMarkTranArray[0] = AiParentPathScript.mNextPath1;
        aimMarkTranArray[1] = AiParentPathScript.mNextPath2;
        aimMarkTranArray[2] = AiParentPathScript.mNextPath3;

        Transform aimMarkTran = null;
        Vector3   vecA        = Vector3.zero;
        Vector3   vecB        = Vector3.zero;
        Vector3   vecC        = Vector3.zero;
        float     cosAC       = 0f;
        float     cosAB       = 0f;
        float     cosBC       = 0f;

        for (int i = 0; i < 3; i++)
        {
            if (aimMarkTranArray[i] == null)
            {
                continue;
            }

            aimMarkTran = aimMarkTranArray[i].GetChild(0);
            if (aimMarkTran == null)
            {
                continue;
            }

            vecA   = aimMarkTran.forward;
            vecB   = aimMarkTran.position - PlayerTran.position;
            vecC   = PlayerTran.forward;
            vecA.y = vecB.y = vecC.y = 0f;
            cosAC  = Vector3.Dot(vecA, vecC);
            cosAB  = Vector3.Dot(vecA, vecB);
            cosBC  = Vector3.Dot(vecB, vecC);

            if (cosAC < 0f && cosBC < 0f)
            {
                //dir is wrong.
            }
            else
            {
                isDirRight = true;
                float disAB = Vector3.Distance(vecB, Vector3.zero);
                if (cosAB <= 0f && disAB < 15f)
                {
                    IsCheckMoreNextPath = false;
                    ParentPath          = aimMarkTran.parent;
                    AimMarkTran         = aimMarkTran;

                    AiMark markScript = AimMarkTran.GetComponent <AiMark>();
                    if (markScript == null)
                    {
                        continue;
                    }
                    mBakeTimePointPos = AimMarkTran.position;
                    mBakeTimePointRot = AimMarkTran.forward;
                    AutoFireScript.SetPlayerPreMark(AimMarkTran);

                    int conutTmp  = AimMarkTran.parent.childCount - 1;
                    int markCount = markScript.getMarkCount();
                    AimMarkTran    = markScript.mNextMark;
                    AiPathCtrlTran = AimMarkTran.parent;
                    AutoFireScript.SetPathKeyState(AiPathCtrlTran.GetComponent <AiPathCtrl>());

                    if (markCount == conutTmp)
                    {
                        if (AimMarkTran == null)
                        {
                            //player run to end
                            this.enabled = false;

                            DaoJiShiCtrl.GetInstance().StopDaoJiShi();
                            GameOverCtrl.GetInstance().HiddenContinueGame();
                            FinishPanelCtrl.GetInstance().ShowFinishPanel();

                            AutoFireScript.SetPlayerMvSpeed(0f);
                            //AutoFireScript.CloseWaterParticle();
                            return;
                        }
                        AiPathCtrlTran = AimMarkTran.parent;                         //next path
                        AutoFireScript.SetPathKeyState(AiPathCtrlTran.GetComponent <AiPathCtrl>());

                        if (ParentPath != null)
                        {
                            AiParentPathScript = ParentPath.GetComponent <AiPathCtrl>();
                            if (AiParentPathScript.GetNextPathNum() > 1)
                            {
                                IsCheckMoreNextPath = true;
                            }
                        }
                    }
                    return;
                }
            }
        }

        if (isDirRight && !AutoFireScript.CheckPlayerIsMoveDirWrong())
        {
            IsDonotTurnRight = false;
            IsDonotTurnLeft  = false;
            SetIsDirWrong(false);
        }
        else
        {
            if (!IsDonotTurnRight && !IsDonotTurnLeft &&
                (AutoFireScript.PathKeyState == 0 ||
                 IntoPuBuCtrl.IsIntoPuBu ||
                 PlayerAutoFire.IsRestartMove))
            {
                if (bIsTurnRight)
                {
                    IsDonotTurnRight = true;
                    IsDonotTurnLeft  = false;
                }
                else if (bIsTurnLeft)
                {
                    IsDonotTurnRight = false;
                    IsDonotTurnLeft  = true;
                }
            }
            SetIsDirWrong(true);
        }
    }