void Awake() { if (SaveManager.instance.state.levelAI == 0) { difLevel = DifficultLevel.Easy; } else if (SaveManager.instance.state.levelAI == 1) { difLevel = DifficultLevel.Normal; } else if (SaveManager.instance.state.levelAI == 2) { difLevel = DifficultLevel.Hard; } else if (SaveManager.instance.state.levelAI == 3) { difLevel = DifficultLevel.WhatTheFuckIamPlaying; } else if (SaveManager.instance.state.levelAI == 4) { difLevel = DifficultLevel.Tor1; } else if (SaveManager.instance.state.levelAI == 5) { difLevel = DifficultLevel.Tor2; } else if (SaveManager.instance.state.levelAI == 6) { difLevel = DifficultLevel.Tor3; } else if (SaveManager.instance.state.levelAI == 7) { difLevel = DifficultLevel.Tor4; } if (left) { fingerAILeft = finger.GetComponent <FingerLeftControl> (); } else if (right) { fingerAIRight = finger.GetComponent <FingerRightControl> (); } }
void Awake() { if (instance == null) { instance = this; } if (isMainGame) { questPlayAnyGame = GameObject.Find("PlayAnyGame").GetComponent <CointainData> ().quest; questPlay2Player = GameObject.Find("Play2Player").GetComponent <CointainData> ().quest; questPlayAITime = GameObject.Find("PlayAITimes").GetComponent <CointainData> ().quest; questWinAiTime = GameObject.Find("PlayWinAITimes").GetComponent <CointainData> ().quest; } healthBar.Initialize(); staminaBar.Initialize(); redHealthBar.Initialize(); shieldBar.Initialize(); }
void Start() { left = gameObject.GetComponentInParent <FingerLeftControl> (); right = gameObject.GetComponentInParent <FingerRightControl> (); }