void Start() { this.controller = this.gameObject; this.character = FindUtilities.TryFind(this.controller, "FirstPersonCharacter"); this.clickCollider = FindUtilities.TryFind(this.character, "ClickCollider"); solving = false; }
protected override void ShowBuildUp() { FindUtilities .TryFind(this.LinkedDoor.transform.parent.gameObject, "BuildUp") .GetComponent <TextMesh>() .text = buildUp; }
protected virtual void ShowBuildUp() { FindUtilities .TryFind(this.transform.parent.parent.parent.gameObject, "BuildUp") .GetComponent <TextMesh>() .text = buildUp; }
protected virtual void Start() { currentStringMesh = FindUtilities .TryFind(this.gameObject, "Current String") .GetComponent <TextMesh>(); ClearCurrentString(); }
public static void PickUpTablet(GameObject tablet) { PlayerInventory.MyTablet = tablet; PlayerInventory.TabletPuzzle = FindUtilities.TryFind(MyTablet, "Puzzle").GetComponent <TabletPuzzle>(); TabletPuzzle.RemovedFromDock(); MyTablet.transform.parent = parent.transform; WalkingView(); keys = new char[TabletPuzzle.width * TabletPuzzle.height]; int pseudoIndex = 0; for (int i = 0; i < TabletPuzzle.keys.Length; i++) { if (TabletPuzzle.keys[i] != '\'') { if (TabletPuzzle.keys[i] == '_') { keys[pseudoIndex++] = '\0'; } else { keys[pseudoIndex++] = TabletPuzzle.keys[i]; } } } TabletPuzzle.SetEnabledKeys(true); }
// Use this for initialization protected virtual void Start() { myPuzzle = FindUtilities.TryFind( FindUtilities.TryFind(this.transform.parent.gameObject, "Pad"), "Puzzle").GetComponent <Puzzle>(); GetComponent <BoxCollider>().enabled = false; }
protected virtual void CompleteBuildUp() { FindUtilities .TryFind(this.transform.parent.parent.parent.gameObject, "BuildUp") .GetComponent <TextMesh>() .text = Hint.GetHintText(); }
public static bool DetectIfOnTablet(Key test) { GameObject block = FindUtilities .TryFind(test.transform.parent.parent.gameObject, "Block"); return(block != null && block.tag == "Tablet"); }
public virtual void Exit() { ExitButton eb = FindUtilities .TryFind(this.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }
private void ExitPuzzle() { ExitButton eb = FindUtilities .TryFind(this.character.transform.parent.parent.gameObject, "ExitButton") .GetComponent <ExitButton>(); eb.ExitPuzzle(); }
protected override void Start() { base.Start(); this.available = false; FindUtilities.TryFind(this.gameObject, "KeyVal") .GetComponent <TextMesh>().text = ""; this.defaultColor = Color.black; }
protected override void Awake() { this.MyBlock = FindUtilities .TryFind(this.transform.parent.gameObject, "Block") .GetComponent <Block>(); InitializeBoard(); FillBoard(); SetEnabledKeys(false); }
private void PickUpKey(GameObject target) { homeObject = target; homeKey = target.GetComponent <DetachableKey>(); dragging = Object.Instantiate(DetachablePrefab, FindUtilities.TryFind("FirstPersonCharacter").transform); draggingKey = dragging.GetComponent <DetachableKey>(); draggingKey.SetValue(homeKey.GetValue()); dragging.GetComponent <BoxCollider>().enabled = false; draggingKey.Drag(); }
public virtual void LockPuzzle() { LockKeys(); FindUtilities.TryFind(this.transform.parent.parent.gameObject, "SubmitButton"). GetComponent <SubmitButton>().enabled = false; RemoveDoor(); FindUtilities .TryFind(transform.parent.gameObject, "Block") .GetComponent <MeshRenderer>().material.color = ColorUtilities.SOLVED; Exit(); }
public static void PuzzleView() { if (MyTablet != null) { MyTablet.transform.localPosition = PUZZLE_POSITION; TabletPuzzle.SetEnabledKeys(true); FindUtilities.TryFind(MyTablet, "SubmitButton") .GetComponent <TabletSubmitButton>() .SetBoxColliderEnabled(true); } }
private static void ToggleSolvingView(bool solving) { Vector3 copy = MyTablet.transform.localPosition; copy.x = solving ? SOLVING_POSITION.x : BACK_TO_WALKING_POSITION.x; copy.y = solving ? SOLVING_POSITION.y : BACK_TO_WALKING_POSITION.y; MyTablet.transform.localPosition = copy; FindUtilities.TryFind(MyTablet, "SubmitButton") .GetComponent <TabletSubmitButton>() .SetBoxColliderEnabled(true); }
public override void CompletePuzzle() { this.complete = true; FindUtilities .TryFind(this.transform.parent.gameObject, "SubmitButton") .GetComponent <TabletSubmitButton>() .SetBoxColliderEnabled(false); this.RemoveDoor(); FindUtilities .TryFind(this.transform.parent.gameObject, "Block") .GetComponent <MeshRenderer>().material.color = ColorUtilities.SOLVED; }
public static void WalkingView() { if (MyTablet != null) { MyTablet.transform.localPosition = new Vector3(0.3f, -0.3f, 0.8f); MyTablet.transform.localEulerAngles = new Vector3(0f, 0f, 0f); MyTablet.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f); TabletPuzzle.SetEnabledKeys(false); FindUtilities.TryFind(MyTablet, "SubmitButton") .GetComponent <TabletSubmitButton>() .SetBoxColliderEnabled(false); } }
void Update() { if (Input.GetKeyUp("q")) { if (PlayerInventory.HasTablet()) { if (this.solving) { Debug.Log("now trying to unsolve"); this.controller.GetComponent <CharacterController>().enabled = true; this.controller .GetComponent <FirstPersonController>() .enabled = true; this.solving = false; if (!PlayerInventory.GetPuzzle().IsComplete()) { PlayerInventory.GetPuzzle().SetEnabledKeys(false); PlayerInventory.GetPuzzle().ReleaseAllKeys(); PlayerInventory.GetPuzzle().ClearCurrentString(); } Hint.ClearHint(); this.character.transform.parent = this.controller.transform; PlayerInventory.GetTablet().transform.parent = this.character.transform; PlayerInventory.BackToWalkingView(); } else { this.controller.GetComponent <Rigidbody>().velocity = Vector3.zero; Debug.Log("now trying to solve"); this.controller.GetComponent <CharacterController>().enabled = false; this.controller .GetComponent <FirstPersonController>() .enabled = false; Cursor.lockState = CursorLockMode.None; this.solving = true; if (!PlayerInventory.GetPuzzle().IsComplete()) { PlayerInventory.GetPuzzle().SetEnabledKeys(true); } Hint.SetHint(PlayerInventory.GetPuzzle().buildUp, PlayerInventory.GetPuzzle().words); PlayerInventory.GetPuzzle().FillInHint(); PlayerInventory.SolvingView(); PlayerInventory.GetTablet().transform.parent = null; this.character.transform.parent = FindUtilities.TryFind( PlayerInventory.GetPuzzle().gameObject.transform.parent.gameObject, "Block").transform; } } } }
// Use this for initialization protected virtual void Awake() { this.MyBlock = FindUtilities.TryFind(this.transform.parent.gameObject, "Block") .GetComponent <Block>(); this.MyKeypad = this.MyBlock.transform.parent.gameObject; ShowBuildUp(); foundWords = new string[words.Length]; foundIndex = 0; InitializeBoard(); FillBoard(); this.complete = false; SetEnabledKeys(false); }
public void ExitPuzzle() { if (controller != null && BoardMutator.dragging == null) { PlayerInventory.BackToWalkingView(); if (PlayerInventory.HasTablet()) { PlayerInventory.ClearCurrent(); } controller.GetComponent <CharacterController>().enabled = true; Puzzle p = FindUtilities.TryFind( FindUtilities.TryFind(this.transform.parent.gameObject, "Pad"), "Puzzle") .GetComponent <Puzzle>(); if (!p.IsComplete()) { p.ReleaseAllKeys(); p.ClearCurrentString(); } p.SetEnabledKeys(false); if (transform.parent.tag != "Gift") { Light l = FindUtilities .TryFind(this.transform.parent.gameObject, "Light") .GetComponent <Light>(); if (p.HasLeftovers()) { l.TurnOn(); } else { l.TurnOff(); } } this.controller.GetComponent <FirstPersonController>().enabled = true; this.character.transform.parent = controller.transform; this.character.transform.localPosition = this.playerHead.localPosition; this.character.transform.localEulerAngles = this.playerHead.localEulerAngles; this.character.transform.localScale = this.playerHead.localScale; Hint.ClearHint(); this.controller.GetComponent <ZoomToTablet>().enabled = true; FindUtilities.TryFind(transform.parent.gameObject, "SubmitButton") .GetComponent <BoxCollider>().enabled = false; } }
// Use this for initialization void Start() { controller = FindUtilities.TryFind("FPSController"); character = FindUtilities.TryFind(controller, "FirstPersonCharacter"); clickCollider = FindUtilities.TryFind(character, "ClickCollider"); }
// Use this for initialization protected override void Start() { myTabletPuzzle = FindUtilities .TryFind(this.transform.parent.gameObject, "Puzzle") .GetComponent <TabletPuzzle>(); }
void Start() { this.airlock = FindUtilities .TryFind(transform.parent.parent.gameObject, "Airlock") .GetComponent<Airlock>(); }
private void Interact(Collider other) { if (other.tag == "Keypad") { this.controller.GetComponent <Rigidbody>().velocity = Vector3.zero; PlayerInventory.PuzzleView(); controller.GetComponent <CharacterController>().enabled = false; GameObject keypad = other.gameObject.transform.parent.gameObject; SavePlayerHeadTransform(); FindUtilities.TryFind(keypad.transform.parent.gameObject, "ExitButton").GetComponent <ExitButton>().SetPlayerHead(this.playerHead); FindUtilities.TryFind(keypad.transform.parent.gameObject, "SubmitButton") .GetComponent <BoxCollider>().enabled = true; this.controller.GetComponent <FirstPersonController>().enabled = false; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; this.character.transform.parent = keypad.transform; this.character.transform.localPosition = KEYPAD_CAM_POSITION; this.character.transform.localEulerAngles = KEYPAD_CAM_LOCALEULER; Puzzle p = FindUtilities.TryFind(keypad, "Puzzle").GetComponent <Puzzle>(); p.SetEnabledKeys(true); Hint.SetHint(p.buildUp, p.words); p.FillInHint(); this.controller.GetComponent <ZoomToTablet>().enabled = false; } else if (other.tag == "Gift") { this.controller.GetComponent <Rigidbody>().velocity = Vector3.zero; PlayerInventory.PuzzleView(); controller.GetComponent <CharacterController>().enabled = false; GameObject keypad = other.gameObject.transform.parent.gameObject; SavePlayerHeadTransform(); FindUtilities.TryFind(keypad.transform.parent.gameObject, "ExitButton").GetComponent <ExitButton>().SetPlayerHead(this.playerHead); this.controller.GetComponent <FirstPersonController>().enabled = false; Cursor.lockState = CursorLockMode.None; Cursor.visible = true; this.character.transform.parent = keypad.transform; this.character.transform.localPosition = GIFT_CAM_POSITION; this.character.transform.localEulerAngles = KEYPAD_CAM_LOCALEULER; this.controller.GetComponent <ZoomToTablet>().enabled = false; Puzzle p = FindUtilities.TryFind(keypad, "Puzzle").GetComponent <GiftPuzzle>(); p.SetEnabledKeys(true); } else if (other.tag == "Dock" && PlayerInventory.HasTablet()) { this.controller.GetComponent <Rigidbody>().velocity = Vector3.zero; PlayerInventory.PlaceTablet(other.gameObject.transform.parent); other.gameObject.GetComponent <Dock>().ReturnTablet(); } else if (other.tag == "Tablet" && !PlayerInventory.HasTablet()) { this.controller.GetComponent <Rigidbody>().velocity = Vector3.zero; if (!PlayerInventory.HasTablet()) { FindUtilities .TryFind(other.gameObject.transform.parent.parent.gameObject, "DockBlock") .GetComponent <Dock>().TakeTablet(); PlayerInventory.PickUpTablet(other.transform.parent.gameObject); } else { Debug.Log("Already holding a tablet."); } } else if (other.tag != "Key" && other.tag != "DetachableKey" && other.tag != "NormalKey" && other.tag != "BlankKey" && other.tag != "Keypad" && other.tag != "SubmitButton") { if (this.character.transform.parent != this.controller.transform) { this.ExitPuzzle(); } } }
public virtual void RemoveDoor() { Object.Destroy(FindUtilities.TryFind(this.transform.parent.parent.parent.gameObject, "Door")); }
public virtual void SetValue(char c) { this.val = c; FindUtilities.TryFind(this.gameObject, "KeyVal") .GetComponent <TextMesh>().text = this.val.ToString(); }