public static Transform Child(GameObject gameObject, string name) { if (gameObject == null) { Debug.LogError("Attempting to find child with name: " + name + " inside null container."); return(null); } return(FindUtil.Child(gameObject.transform, name)); }
void Start() { uiAnimator = FindUtil.Child <Animator>(this.transform, "Ui"); scoreText = FindUtil.Child <TextMeshProUGUI>(this.transform, "Score"); Init(); restartButton = FindUtil.Child <CustomButton>(this.transform, "RestartButton"); restartButton.SetFocusableState(ButtonTransitionStyle.Highlight); restartButton.AddToGroup("buttons"); quitButton = FindUtil.Child <CustomButton>(this.transform, "QuitButton"); quitButton.SetFocusableState(ButtonTransitionStyle.Highlight); quitButton.AddToGroup("buttons"); }
// null is valid private TMP_Text GetText(string name) { var container = FindUtil.Child(transform, name, true); if (container != null) { var txt = FindUtil.Child(container, "Text", true); if (txt != null) { return(txt.GetComponent <TMP_Text>()); } } return(null); }
private void GameOver() { Camera.main.GetComponent <CameraLerp>().enabled = false; Camera.main.transform.position = new Vector3( Camera.main.transform.position.x, 10, Camera.main.transform.position.z); uiAnimator.SetTrigger("GameOver"); climbStarted = false; playerCount = 0; foreach (var player in playerModelLookup.Keys) { var sound = FindUtil.Child <AudioSource>(this.transform, "Climber" + player); sound.Play(); } }
private void BeginClimb() { foreach (var player in waitingForPlayers) { FindUtil.Child(this.transform, "Climber" + player).gameObject.SetActive(false); } waitingForPlayers = new List <int>(); foreach (var controller in playerModelLookup) { controller.Value.UnlockAndTether(); } uiAnimator.SetTrigger("StartClimb"); climbStarted = true; Camera.main.GetComponent <CameraLerp>().enabled = true; scoreText.gameObject.SetActive(true); }
public void SetFocusableState(ButtonTransitionStyle style) { this.style = style; switch (style) { case ButtonTransitionStyle.Swap: active = FindUtil.Child(transform, "ButtonActive").gameObject; inactive = FindUtil.Child(transform, "ButtonInactive").gameObject; break; case ButtonTransitionStyle.Highlight: highlighted = FindUtil.Child(transform, "Highlighted").gameObject; break; case ButtonTransitionStyle.Lock: locked = FindUtil.Child(transform, "ButtonLocked").gameObject; break; } }
private void PositionPlayer(int player) { ++playerCount; playerLookup.Add(playerCount, player); var transform = FindUtil.Child(this.transform, "Player" + playerCount + "StartPos"); var climber = FindUtil.Child(this.transform, "Climber" + player); climber.gameObject.SetActive(true); climber.position = new Vector3( transform.position.x, transform.position.y, transform.position.z); playerModelLookup.Add(playerCount, FindUtil.Child <PlayerController>(climber, "DummyController")); //attach to previous player var container = FindUtil.Child(this.transform, "Player" + playerCount); FindUtil.Child(container, "JoinMessage").gameObject.SetActive(false); playerModelLookup[playerCount].LockInPlace(); }
private void Init() { scoreText.gameObject.SetActive(false); waitingForPlayers = new List <int> { 1, 2, 3, 4 }; playerLookup = new Dictionary <int, int>(); playerModelLookup = new Dictionary <int, PlayerController>(); //Reset positions & ui foreach (var player in waitingForPlayers) { var climber = FindUtil.Child(this.transform, "Climber" + player); climber.gameObject.SetActive(false); var container = FindUtil.Child(this.transform, "Player" + player); FindUtil.Child(container, "JoinMessage").gameObject.SetActive(true); } uiAnimator.SetTrigger("NewGame"); initialised = true; wallManager.NewLevel(); rockManager.GenerateRocks(30); }