private void SetUpBehaviourWithoutSceneObjectAndInject() { var obj = new GameObject(); behaviour = obj.AddComponent <FindTestClass>(); new GameObjectInjector(behaviour.gameObject).Inject(); }
private void SetUpBehaviourAndSceneObjectAndInject() { var obj = new GameObject(); behaviour = obj.AddComponent <FindTestClass>(); dependency = new GameObject(NAME); new GameObjectInjector(behaviour.gameObject).Inject(); }