public void FindResourceInAreaListener(FindResourceInArea findResourceInArea)
        {
            Point middle = findResourceInArea.Location;

            foreach (var entity in _resources)
            {
                GeoEntity geoEntity = entity.GetComponent <GeoEntity>();
                float     distance  = Point.Distance(middle, geoEntity.Position);
                if (distance <= findResourceInArea.MaxDistance)
                {
                    findResourceInArea.Results.Add(entity);
                }
            }
        }
Пример #2
0
        public void Think(Entity thinker, JEventBus eventBus)
        {
            _eventBus = eventBus;
            GeoEntity geoEntity = thinker.GetComponent <GeoEntity>();
            ArmyAi    armyAi    = thinker.GetComponent <ArmyAi>();
            Army      army      = thinker.GetComponent <Army>();

            FindResourceInArea findResourceInArea = new FindResourceInArea(geoEntity.Position, armyAi.SearchRadius);

            JEventBus.GetDefault().Post(findResourceInArea);

            Entity nearestResource = null;

            foreach (var resourceEntity in findResourceInArea.Results)
            {
                Resource  resource    = resourceEntity.GetComponent <Resource>();
                GeoEntity resourceGeo = resourceEntity.GetComponent <GeoEntity>();

                FindPathEvent findPathEvent = new FindPathEvent(geoEntity.Position, resourceGeo.Position);
                _eventBus.Post(findPathEvent);
                if (findPathEvent.CalculatedPath == null)
                {
                    continue;
                }

                nearestResource = resourceEntity;
                break;
            }
            if (nearestResource == null)
            {
                armyAi.SearchRadius += 5;
                Debug.WriteLine(army + " Skip to IDLE");
                armyAi.ArmyStateMachine.Fire(ArmyTrigger.FinishAction);
                return;
            }

            armyAi.SearchRadius = 10;

            GeoEntity resourcePosition = nearestResource.GetComponent <GeoEntity>();

            GoToEvent goToEvent = new GoToEvent(thinker, resourcePosition.Position);

            Debug.WriteLine(army + " Go For Resource: " + goToEvent.Goal);
            JEventBus.GetDefault().Post(goToEvent);

            armyAi.ArmyStateMachine.Fire(ArmyTrigger.FinishAction);
        }