public static void Init() { window = EditorWindow.GetWindow <FindResUsed>(); mAssetPath = Application.dataPath; FindAssets(); }
public static void FindUsePrefab() { mPath = AssetDatabase.GetAssetPath(Selection.activeObject); if (window == null) { Init(); } else { window = EditorWindow.GetWindow <FindResUsed>(); window.Show(); } Find(); }