private void Update() { if (!coinActive) { FindPlayArea.setCoin1Bounds(); base.transform.position = location; } }
private void Start() { rb2d = GetComponent <Rigidbody2D>(); rectTrans = GetComponent <RectTransform>(); scoreBehaviour = GetComponent <ScoreBehaviour>(); findPlayArea = GetComponent <FindPlayArea>(); location = base.transform.position; }
private void Start() { rb2d = GetComponent <Rigidbody2D>(); laser2 = GetComponent <RectTransform>(); findPlayArea = GetComponent <FindPlayArea>(); spShop = GetComponent <SpriteShop>(); location = base.transform.position; FindPlayArea.setLaser2Bounds(); }
private void Update() { moveSpeed = SpriteShop.enemySpeed / 100f; if (location.x >= endPoint) { FindPlayArea.setLaser1Bounds(); } location.x += moveSpeed; base.transform.position = location; }
// Use this for initialization void Start() { scoreBehaviour = GetComponent <ScoreBehaviour> (); highscoreBehaviour = GetComponent <HighscoreBehaviour> (); findPlayArea = GetComponent <FindPlayArea> (); player = GetComponent <Player> (); respawnCoin1 = GetComponent <RespawnCoin1> (); coins = GetComponent <CoinManager> (); //source = GetComponent<AudioSource>(); }
private void Start() { player = GetComponent <Rigidbody2D>(); playerRect = GetComponent <RectTransform>(); scoreBehaviour = GetComponent <ScoreBehaviour>(); highscoreBehaviour = GetComponent <HighscoreBehaviour>(); sprites = GetComponent <CoinManager>(); findPlayArea = GetComponent <FindPlayArea>(); HighscoreBehaviour.highscore = PlayerPrefs.GetFloat("highscore", HighscoreBehaviour.highscore); CoinManager.sprites = PlayerPrefs.GetFloat("sprites", CoinManager.sprites); moveSpeed = PlayerPrefs.GetFloat("moveSpeed", moveSpeed); location = base.transform.position; width = playerRect.rect.width * 100f / 2f; height = playerRect.rect.height * 100f / 2f; }
public void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.tag == "Coin1") { FindPlayArea.setCoin1Bounds(); ScoreBehaviour.score += 200f; CoinManager.sprites += 1000; //source.PlayOneShot(spriteCollect, 1f); RespawnCoin1.coinActive = false; } else if (col.gameObject.tag == "Laser") { Player.gameOver = true; } else { Player.gameOver = false; } }