Пример #1
0
 private void Update()
 {
     if (!coinActive)
     {
         FindPlayArea.setCoin1Bounds();
         base.transform.position = location;
     }
 }
Пример #2
0
 private void Start()
 {
     rb2d           = GetComponent <Rigidbody2D>();
     rectTrans      = GetComponent <RectTransform>();
     scoreBehaviour = GetComponent <ScoreBehaviour>();
     findPlayArea   = GetComponent <FindPlayArea>();
     location       = base.transform.position;
 }
Пример #3
0
 private void Start()
 {
     rb2d         = GetComponent <Rigidbody2D>();
     laser2       = GetComponent <RectTransform>();
     findPlayArea = GetComponent <FindPlayArea>();
     spShop       = GetComponent <SpriteShop>();
     location     = base.transform.position;
     FindPlayArea.setLaser2Bounds();
 }
Пример #4
0
 private void Update()
 {
     moveSpeed = SpriteShop.enemySpeed / 100f;
     if (location.x >= endPoint)
     {
         FindPlayArea.setLaser1Bounds();
     }
     location.x += moveSpeed;
     base.transform.position = location;
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     scoreBehaviour     = GetComponent <ScoreBehaviour> ();
     highscoreBehaviour = GetComponent <HighscoreBehaviour> ();
     findPlayArea       = GetComponent <FindPlayArea> ();
     player             = GetComponent <Player> ();
     respawnCoin1       = GetComponent <RespawnCoin1> ();
     coins = GetComponent <CoinManager> ();
     //source = GetComponent<AudioSource>();
 }
Пример #6
0
 private void Start()
 {
     player                       = GetComponent <Rigidbody2D>();
     playerRect                   = GetComponent <RectTransform>();
     scoreBehaviour               = GetComponent <ScoreBehaviour>();
     highscoreBehaviour           = GetComponent <HighscoreBehaviour>();
     sprites                      = GetComponent <CoinManager>();
     findPlayArea                 = GetComponent <FindPlayArea>();
     HighscoreBehaviour.highscore = PlayerPrefs.GetFloat("highscore", HighscoreBehaviour.highscore);
     CoinManager.sprites          = PlayerPrefs.GetFloat("sprites", CoinManager.sprites);
     moveSpeed                    = PlayerPrefs.GetFloat("moveSpeed", moveSpeed);
     location                     = base.transform.position;
     width  = playerRect.rect.width * 100f / 2f;
     height = playerRect.rect.height * 100f / 2f;
 }
Пример #7
0
 public void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "Coin1")
     {
         FindPlayArea.setCoin1Bounds();
         ScoreBehaviour.score += 200f;
         CoinManager.sprites  += 1000;
         //source.PlayOneShot(spriteCollect, 1f);
         RespawnCoin1.coinActive = false;
     }
     else if (col.gameObject.tag == "Laser")
     {
         Player.gameOver = true;
     }
     else
     {
         Player.gameOver = false;
     }
 }