private void FindGame() { var connectionHandler = ConnectionHandler.Instance; var findGameMessage = new FindGame { Team = GameManager.Instance.CurrentFruitonTeam, GameMode = battleViewer.GameMode }; var wrapperMessage = new WrapperMessage { FindGame = findGameMessage }; Debug.Log(GameManager.Instance.CurrentFruitonTeam); connectionHandler.SendWebsocketMessage(wrapperMessage); }
private void FindGame() { var connectionHandler = ConnectionHandler.Instance; var findGameMessage = new FindGame { Team = GameManager.Instance.CurrentFruitonTeam, GameMode = GameMode.Standard, PickMode = PickMode.Draft }; var wrapperMessage = new WrapperMessage { FindGame = findGameMessage }; connectionHandler.SendWebsocketMessage(wrapperMessage); }
public void PlayGame(int gameNumber) { var game = FindGame.GetGame(gameNumber); game.GameStart(); }
public void find() { FindGame game = GameObject.Find("PlayerMate").GetComponent <FindGame>(); game.activePlayer(); }