Пример #1
0
 private void Start()
 {
     cannonObj = this.gameObject;
     animator  = GetComponent <Animator>();
     cannon    = cannonObj.GetComponent <Cannon>();
     StartCoroutine(MinHjärnaDog());
     elevationCheck = FindClosetElevationCheck.GetClosets(gameObject);
 }
Пример #2
0
    void Start()
    {
        ElevationCheck elevationCheck    = FindClosetElevationCheck.GetClosets(gameObject);
        float          heightPercentense = elevationCheck.groundlevel + restictValue;
        var            pos = transform.position;

        pos.y = heightPercentense + 0.5f;

        transform.position = pos;
    }