public void Attacking_returns_pawn_paths_for_black() { var loc = "D4".ToBoardLocation(); var finder = new FindAttackPaths(); var attackPaths = finder.Attacking(loc, Colours.Black); var paths = attackPaths.Pawns; paths.Any().ShouldBeTrue(); PathsShouldContainsMovesTo(paths, new[] { "C3", "E3" }); }
public void Attacking_returns_knight_paths() { var loc = "D4".ToBoardLocation(); var finder = new FindAttackPaths(); var attackPaths = finder.Attacking(loc); var paths = attackPaths.Knight; paths.Any().ShouldBeTrue(); PathsShouldContainsMovesTo(paths, new[] { "E6", "F5", "F3", "E2", "C2", "B3", "B5", "C6" }); }
public void Attacking_returns_straight_paths() { var loc = "D4".ToBoardLocation(); var finder = new FindAttackPaths(); var attackPaths = finder.Attacking(loc); var paths = attackPaths.Straight; paths.Any().ShouldBeTrue(); PathsShouldContainsMovesTo(paths, new[] { "D1", "D2", "D3", "D5", "D6", "D7", "D8", "E4", "F4", "G4", "H4", "A4", "B4", "C4" }); }
public void Attacking_returns_diagonal_paths() { var loc = "D4".ToBoardLocation(); var finder = new FindAttackPaths(); var attackPaths = finder.Attacking(loc); var paths = attackPaths.Diagonal; paths.Any().ShouldBeTrue(); PathsShouldContainsMovesTo(paths, new[] { "E5", "F6", "G7", "H8", "C3", "B2", "A1", "C5", "B6", "A7", "E3", "F2", "G1" }); }