public void FinalizeStatsWithNoWars() { var objectUnderTest = new FinalizeStats(); var dummyGameParams = new GameParameters { FirstPlayerName = "Alice", SecondPlayerName = "Bob", TotalLengthOfSimulation = TimeSpan.FromMinutes(10) }; var dummyStats = new SimulationStats { TotalSimulationTime = TimeSpan.FromMilliseconds(500), ShortestGame = TimeSpan.FromSeconds(90), Player1Wins = 50, Player2Wins = 50, WarsByDepth = new List <int>(), }; var result = objectUnderTest.GetFinalStats(dummyGameParams, dummyStats); Assert.Equal(@" Finished simulation of 00:10:00 of game play between Alice and Bob... Simulation Time: 00:00:00.5000000 Shortest Game: 00:01:30 Total Games Played: 100 Ties: 0 (0.00000 %) Alice Wins: 50 (50.00000 %) Bob Wins: 50 (50.00000 %) No wars ", result); }
public void FinalizeStatsManyWars() { var objectUnderTest = new FinalizeStats(); var dummyGameParams = new GameParameters { FirstPlayerName = "Alice", SecondPlayerName = "Bob", TotalLengthOfSimulation = TimeSpan.FromDays(365) }; var dummyStats = new SimulationStats { TotalSimulationTime = TimeSpan.FromHours(1), ShortestGame = TimeSpan.FromSeconds(10), Ties = 1000, Player1Wins = 522425, Player2Wins = 521542, WarsByDepth = new List <int> { 0, 100, 200, 300, 400, 500, 600, 700 }, }; var result = objectUnderTest.GetFinalStats(dummyGameParams, dummyStats); Assert.Equal(@" Finished simulation of 365.00:00:00 of game play between Alice and Bob... Simulation Time: 01:00:00 Shortest Game: 00:00:10 Total Games Played: 1,044,967 Ties: 1,000 (0.09570 %) Alice Wins: 522,425 (49.99440 %) Bob Wins: 521,542 (49.90990 %) 100 single war(s) 200 double war(s) 300 triple war(s) 400 quadruple war(s) 500 quintuple war(s) 600 sextuple war(s) 700 septuple war(s) ", result); }