Пример #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this);
     }
 }
Пример #2
0
 private void Awake()
 {
     //Check if instance already exists
     if (instance == null)
     {
         // If no set instance to this
         instance = this;
     }
     //If instance already exists and it's not this
     else if (instance != this)
     {
         //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager.
         Destroy(gameObject);
     }
 }