Пример #1
0
        private void RenderFinalImage()
        {
            ColorMatrix     cm = new ColorMatrix();
            ImageAttributes ia = new ImageAttributes();

            FinalGraphics.DrawImageUnscaled(MapImage, 0, 0);

            cm.Matrix33 = 0.5f;
            ia.SetColorMatrix(cm);
            FinalGraphics.DrawImage(AttributeMap, new Rectangle(Point.Empty, FinalMapImage.Size), 0, 0, FinalMapImage.Width, FinalMapImage.Height, GraphicsUnit.Pixel, ia);
            ia.ClearColorMatrix();
        }
Пример #2
0
        private void DrawAttribute(int x, int y, int attribute)
        {
            ColorMatrix     cm       = new ColorMatrix();
            ImageAttributes ia       = new ImageAttributes();
            Rectangle       DestRect = new Rectangle(x * TileSize, y * TileSize, TileSize, TileSize);
            Rectangle       SrcRect  = new Rectangle((attribute % 8) * TileSize, (attribute / 8) * TileSize, TileSize, TileSize);

            FinalGraphics.DrawImage(MapImage, DestRect, DestRect, GraphicsUnit.Pixel);
            AttributeGraphics.DrawImage(AttributeBlocks, DestRect, SrcRect, GraphicsUnit.Pixel);

            cm.Matrix33 = 0.5f;
            ia.SetColorMatrix(cm);
            FinalGraphics.DrawImage(AttributeMap, DestRect, x * TileSize, y * TileSize, TileSize, TileSize, GraphicsUnit.Pixel, ia);
            ia.ClearColorMatrix();
        }
Пример #3
0
        private void RenderEvents()
        {
            Rectangle EventRect = new Rectangle(0, 0, 16, 16);

            FinalGraphics.DrawImageUnscaled(MapImage, 0, 0);

            if (CurrentMap.People != null)
            {
                foreach (Person p in CurrentMap.People)
                {
                    EventRect.X = p.X * 16;
                    EventRect.Y = p.Y * 16;

                    FinalGraphics.DrawImage(PokemonMapEditor.Properties.Resources.Person, EventRect, 0, 0, 16, 16, GraphicsUnit.Pixel);
                }
            }

            if (CurrentPerson != -1 && CurrentPerson < CurrentMap.PersonCount)
            {
                FinalGraphics.DrawRectangle(Pens.Red, CurrentMap.People[CurrentPerson].X * 16, CurrentMap.People[CurrentPerson].Y * 16, 16, 16);
            }
        }