//private FollowAgent enemyAgent; public void Start() { agent = GetComponent <FollowAgent>(); enemyAgent = agent.enemyAgent.GetComponent <FinalAgentBigMap>(); //enemyAgent = agent.enemyAgent.GetComponent<FollowAgent>(); OnEnable(); }
//private FollowAgent enemyAgent; public void Start() { //agent = GetComponent<FinalTankAgent>(); //enemyAgent = agent.Target.GetComponent<FinalTankAgent>(); agent = GetComponent <FinalAgentBigMap>(); //Für FollowAgent Auskommentieren enemyAgent = agent.Target.GetComponent <FinalAgentBigMap>(); //enemyAgent = agent.Target.GetComponent<FollowAgent>(); OnEnable(); }