//private FollowAgent enemyAgent;

    public void Start()
    {
        agent      = GetComponent <FollowAgent>();
        enemyAgent = agent.enemyAgent.GetComponent <FinalAgentBigMap>();
        //enemyAgent = agent.enemyAgent.GetComponent<FollowAgent>();
        OnEnable();
    }
    //private FollowAgent enemyAgent;

    public void Start()
    {
        //agent = GetComponent<FinalTankAgent>();
        //enemyAgent = agent.Target.GetComponent<FinalTankAgent>();


        agent = GetComponent <FinalAgentBigMap>();

        //Für FollowAgent Auskommentieren
        enemyAgent = agent.Target.GetComponent <FinalAgentBigMap>();
        //enemyAgent = agent.Target.GetComponent<FollowAgent>();

        OnEnable();
    }