// Use this for initialization void Start() { rightText = GameObject.Find("highValue"); leftText = GameObject.Find("lowValue"); booliScript = GameObject.FindWithTag("fullMap").GetComponent <BooliApi>(); lineRendererInterval.positionCount = 2; lineRendererInterval.material = new Material(Shader.Find("Particles/Multiply")); lineRendererInterval.SetColors(Color.blue, Color.blue); lineRendererRight.positionCount = 2; lineRendererLeft.positionCount = 2; lineRendererRight.useWorldSpace = false; lineRendererLeft.useWorldSpace = false; filteringValues = GameObject.FindWithTag("FilteringValues").GetComponent <FilteringValues>(); rightText.GetComponent <TextMesh>().fontSize = 60; rightText.transform.localPosition = new Vector3(rightText.transform.localPosition.x, rightText.transform.localPosition.y - 1, rightText.transform.localPosition.z); leftText.GetComponent <TextMesh>().fontSize = 60; controllerLeft = GameObject.FindWithTag("controllerLeft"); controllerRight = GameObject.FindWithTag("controllerRight"); head = GameObject.FindWithTag("MainCamera"); currentFilterText.transform.parent = transform.parent; currentFilterText.transform.localPosition = new Vector3(0, -0.05f, 0); controllerLeft.GetComponent <VRTK_ControllerEvents>().TriggerPressed += new ControllerInteractionEventHandler(LeftTriggerDown); controllerLeft.GetComponent <VRTK_ControllerEvents>().TriggerReleased += new ControllerInteractionEventHandler(LeftTriggerUp); controllerRight.GetComponent <VRTK_ControllerEvents>().TriggerReleased += new ControllerInteractionEventHandler(RightTriggerUp); controllerRight.GetComponent <VRTK_ControllerEvents>().TriggerPressed += new ControllerInteractionEventHandler(RightTriggerDown); }
// Use this for initialization void Start() { booliScript = booliHolder.GetComponent <BooliApi>(); menuScript = menuController.GetComponent <Menu>(); filteringValues = GameObject.FindWithTag("FilteringValues").GetComponent <FilteringValues>(); overViewScript = overViewHolder.GetComponent <Overview>(); houseTypeParent.transform.localPosition = new Vector3(0, 0, 0); houseTypeParent.SetActive(false); }
void Start() { allLats = new List<float>(); overview = overviewHolder.GetComponent<Overview>(); /* booliObject = JsonConvert.DeserializeObject<bigBooliObject>(File.ReadAllText(@"c:\Users/Bamse/0.json")) */ ; googleScript = googleHolder.GetComponent<GoogleApi>(); filteringValues = GameObject.FindWithTag("FilteringValues").GetComponent<FilteringValues>(); oldZoom = googleScript.zoom; List<object> allListings = new List<object>(); StartCoroutine(go(allListings)); }
private void DeleteAll() { i = 0; Destroy(listPrice); Destroy(numberOfrooms); Destroy(livingArea); Destroy(constructionYear); Destroy(plotArea); Destroy(priceDecrease); Destroy(houseType); Destroy(m2Price); Destroy(soonForSale); Destroy(rent); listPrice = Instantiate(text, transform); numberOfrooms = Instantiate(text, transform); livingArea = Instantiate(text, transform); constructionYear = Instantiate(text, transform); plotArea = Instantiate(text, transform); priceDecrease = Instantiate(text, transform); houseType = Instantiate(text, transform); m2Price = Instantiate(text, transform); rent = Instantiate(text, transform); filteringValues = GameObject.FindWithTag("FilteringValues").GetComponent <FilteringValues>(); foreach (Transform child in transform) { if (i >= 10) { child.transform.localPosition = new Vector3(child.transform.localPosition.x, child.transform.localPosition.y + i * 2 - 20, child.transform.localPosition.z); } else { child.transform.localPosition = new Vector3(child.transform.localPosition.x, child.transform.localPosition.y + i * 2, child.transform.localPosition.z); } i++; } reset = true; }