Пример #1
0
        private void documentRegistry_ActiveDocumentChanged(object sender, EventArgs e)
        {
            // get the most recent document that can provide a tree view of the UI;
            //  GetActiveDocument would also work, as long as no other component loads documents.
            ITreeView treeView = m_documentRegistry.GetMostRecentDocument <TreeView>();

            if (treeView != null)
            {
                treeView = new FilteredTreeView(treeView, DefaultFilter);
            }
            // if it's different, switch to it
            if (!FilteredTreeView.Equals(TreeView, treeView))
            {
                if (TreeView != null)
                {
                    m_contextRegistry.RemoveContext(TreeView);
                }
                TreeView = treeView;

                UpdateFiltering(this, EventArgs.Empty);

                if (treeView != null)
                {
                    m_contextRegistry.ActiveContext = TreeView;
                }
            }
        }
Пример #2
0
        private void ContextRegistry_ActiveContextChanged(object sender, EventArgs e)
        {
            IGameContext game = m_contextRegistry.GetActiveContext <IGameContext>();

            if (game == null)
            {
                TreeView = null;
            }
            else
            {
                ITreeView treeView = new FilteredTreeView((ITreeView)game, DefaultFilter);

                // If it's different, switch to it
                if (!FilteredTreeView.Equals(TreeView, treeView))
                {
                    TreeView = treeView;
                    UpdateFiltering(this, EventArgs.Empty);
                }
            }

            if (m_validationContext != null)
            {
                m_validationContext.Ended -= ValidationContext_Ended;
            }
            m_validationContext = (IValidationContext)game;
            if (m_validationContext != null)
            {
                m_validationContext.Ended += ValidationContext_Ended;
            }
        }