public void TransformTest() { FillPart part = new FillPart(); part.Points.Add(Vector3.UnitX); part.Points.Add(Vector3.UnitY); fill.Parts.Add(part); Matrix3 matrix = Matrix3.CreateRotationZ((float)(-90 * Math.PI / 180)); fill.Transform(matrix); Assert.IsTrue(part.Points[0].Near(new Vector3(0f, -1f, 0f))); Assert.IsTrue(part.Points[1].Near(Vector3.UnitX)); }
public void Cleanup() { part = null; }
public void Initialize() { part = new FillPart(); }