public void DisplayHealth()
    {
        int healthInPercentage = (int)(playerController.GetHealth() * 100 / maxHealth);

        if (healthInPercentage <= 0)
        {
            Destroy(gameObject);
        }

        switch (healthInPercentage)
        {
        case int n when(n >= 75):
            fillColor.SetColor(new Color32(89, 245, 95, 255));

            break;

        case int n when(n >= 50):
            fillColor.SetColor(new Color32(248, 219, 106, 255));

            break;

        case int n when(n >= 1):
            fillColor.SetColor(new Color32(251, 65, 53, 255));

            break;

        default:
            fillColor.SetColor(new Color32(0, 0, 0, 255));
            break;
        }
        healthText.text    = healthInPercentage.ToString() + "%";
        healthSlider.value = healthInPercentage;
    }