/// <summary> /// Uses a user-provided function to fill each texel of each mip level of a given cube texture. /// </summary> /// <param name="callback">A function that is used to fill the texture.</param> /// <returns>A <see cref="SharpDX.Result" /> object describing the result of the operation.</returns> public void Fill(Fill3DCallback callback) { var handle = GCHandle.Alloc(callback); try { D3DX9.FillCubeTexture(this, FillCallbackHelper.Native3DCallbackPtr, GCHandle.ToIntPtr(handle)); } finally { handle.Free(); } }