public void deleteCurrent() { if (current == null) return; list_of_file.Remove (current); current.Delete (); Object.Destroy (current.gameObject); current = null; size_of_listChanged (); }
void Save(File_Input file_input) { file_input.Write (strategy.toString()); }
public void setCurrent(File_Input fi) { if (current != null) current.setToCurrentFile (false); current = fi; }