Пример #1
0
        public Form1()
        {
            InitializeComponent();
            // GamePath
            string gamePath = FileSync.GetGamePath();

            if (!string.IsNullOrEmpty(gamePath))
            {
                GameDirPath.Text = gamePath;
            }
        }
Пример #2
0
        //  当文本框中的目录改变时触发
        private void GameDirPath_TextChanged(object sender, EventArgs e)
        {
            string gamePath = GameDirPath.Text;

            if (!string.IsNullOrEmpty(gamePath) &&
                !gamePath.EndsWith("Mount & Blade II Bannerlord") &&
                !gamePath.Equals(FileSync.GetGamePath()))
            {
                DialogResult boxResult = MessageBox.Show("检测到您选中的路径并不是以Mount & Blade II Bannerlord结尾,您确定选择的路径正确?",
                                                         "提示", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
                if (boxResult == DialogResult.Yes)
                {
                    FileSync.StorageGamePath(GameDirPath.Text);
                }
            }
            else
            {
                FileSync.StorageGamePath(GameDirPath.Text);
            }
        }