// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.Return)) { inputField.gameObject.SetActive(false); if (inputField.text != "") { text.text = ""; replyPanel.SetActive(true); //判定 feel = Feel.Get(inputField.text); faceChanger.faceChange(feel); if (feel == 2) { RenderSettings.skybox = sunny; FileStr.InputStr(inputField.text); } else if (feel == 1) { RenderSettings.skybox = rain; rain2D.RainScript.RainIntensity = 0.5f; rain2D.RainScript.WindSoundVolumeModifier = 0.5f; } StartCoroutine(Chat()); inputField.text = ""; } topreturn.gameObject.SetActive(true); } }
/// <summary> /// Log出力用メソッド /// 入力値を取得してLogに出力し、初期化 /// </summary> public void InputLogger() { string inputValue = inputField.text; if (inputValue.Length >= 2) { int pn = Feel.Get(inputValue); //if(pn==2)FileStr.InputStr(inputValue + "@" + pn); //Only Positive & Sentence if (pn == 2) { FileStr.InputStr(inputValue); } } // Debug.Log(inputValue); InitInputField(); }