private void CopyLibsToFinalDestination(TargetPlatformData TargetData, List <string> TargetConfigurations, WindowsCompiler TargetWindowsCompiler = WindowsCompiler.VisualStudio2015_DEPRECATED) { foreach (string TargetConfiguration in TargetConfigurations) { DirectoryReference OutputLibPath = GetPlatformLibDirectory(TargetData, TargetWindowsCompiler); string OutputLibName = ""; if (TargetData.Platform == UnrealTargetPlatform.Linux || TargetData.Platform == UnrealTargetPlatform.Mac) { OutputLibName = "lib"; } OutputLibName += "hlslcc"; if (TargetConfiguration == "Debug") { OutputLibName += "d"; } if (TargetData.Platform == UnrealTargetPlatform.Win64) { OutputLibName += "_64"; } OutputLibName += "." + GetPlatformLibExtension(TargetData); DirectoryReference ProjectDirectory = GetProjectDirectory(TargetData, TargetWindowsCompiler); string SourceFileName = ""; if (TargetData.Platform == UnrealTargetPlatform.Win64) { SourceFileName = "hlslcc.lib"; } else if (TargetData.Platform == UnrealTargetPlatform.Linux || TargetData.Platform == UnrealTargetPlatform.Mac) { SourceFileName = "libhlslcc.a"; } FileReference SourceFile = FileReference.Combine(ProjectDirectory, TargetConfiguration, SourceFileName); FileReference DestFile = FileReference.Combine(OutputLibPath, OutputLibName); FileReference.Copy(SourceFile, DestFile); if (TargetData.Platform == UnrealTargetPlatform.Win64) { FileReference PdbSourceFile = SourceFile.ChangeExtension("pdb"); FileReference PdbDestFile = DestFile.ChangeExtension("pdb"); FileReference.Copy(PdbSourceFile, PdbDestFile); } } }
/// <summary> /// Main command entry point /// </summary> /// <param name="Arguments">The command line arguments</param> public override void Exec(CommandLineArguments Arguments) { // Parse the arguments bool bClean = Arguments.HasOption("-Clean"); string PerforcePort = Arguments.GetStringOrDefault("-P4Port=", null); string PerforceUser = Arguments.GetStringOrDefault("-P4User="******"-InputFile=", null); FileReference StateFile = Arguments.GetFileReference("-StateFile="); string ServerUrl = Arguments.GetStringOrDefault("-Server=", null); bool bKeepHistory = Arguments.HasOption("-KeepHistory"); bool bReadOnly = Arguments.HasOption("-ReadOnly"); DirectoryReference SaveUnmatchedDir = Arguments.GetDirectoryReferenceOrDefault("-SaveUnmatched=", null); Arguments.CheckAllArgumentsUsed(); // Build a mapping from category to matching Dictionary <string, PatternMatcher> CategoryNameToMatcher = new Dictionary <string, PatternMatcher>(); foreach (PatternMatcher Matcher in Matchers) { CategoryNameToMatcher[Matcher.Category] = Matcher; } // Complete any interrupted operation to update the state file CompleteStateTransaction(StateFile); // Read the persistent data file BuildHealthState State; if (!bClean && FileReference.Exists(StateFile)) { Log.TraceInformation("Reading persistent data from {0}", StateFile); State = DeserializeJson <BuildHealthState>(StateFile); } else { Log.TraceInformation("Creating new persistent data"); State = new BuildHealthState(); } // Fixup any issues loaded from disk foreach (BuildHealthIssue Issue in State.Issues) { if (Issue.References == null) { Issue.References = new SortedSet <string>(); } } // Create the Perforce connection PerforceConnection Perforce = new PerforceConnection(PerforcePort, PerforceUser, null); // Process the input data if (InputFile != null) { // Parse the input file Log.TraceInformation("Reading build results from {0}", InputFile); InputData InputData = DeserializeJson <InputData>(InputFile); // Parse all the builds and add them to the persistent data List <InputJob> InputJobs = InputData.Jobs.OrderBy(x => x.Change).ThenBy(x => x.Stream).ToList(); Stopwatch Timer = Stopwatch.StartNew(); foreach (InputJob InputJob in InputJobs) { // Add a new build for each job step foreach (InputJobStep InputJobStep in InputJob.Steps) { BuildHealthJobStep NewBuild = new BuildHealthJobStep(InputJob.Change, InputJob.Name, InputJob.Url, InputJobStep.Name, InputJobStep.Url, null); State.AddBuild(InputJob.Stream, NewBuild); } // Add all the job steps List <InputJobStep> InputJobSteps = InputJob.Steps.OrderBy(x => x.Name).ToList(); foreach (InputJobStep InputJobStep in InputJobSteps) { if (InputJobStep.Diagnostics != null && InputJobStep.Diagnostics.Count > 0) { AddStep(Perforce, State, InputJob, InputJobStep); } } // Remove any steps which are empty InputJob.Steps.RemoveAll(x => x.Diagnostics == null || x.Diagnostics.Count == 0); } InputJobs.RemoveAll(x => x.Steps.Count == 0); Log.TraceInformation("Added jobs in {0}s", Timer.Elapsed.TotalSeconds); // If there are any unmatched issues, save out the current state and remaining input if (SaveUnmatchedDir != null && InputJobs.Count > 0) { DirectoryReference.CreateDirectory(SaveUnmatchedDir); if (FileReference.Exists(StateFile)) { FileReference.Copy(StateFile, FileReference.Combine(SaveUnmatchedDir, "State.json"), true); } SerializeJson(FileReference.Combine(SaveUnmatchedDir, "Input.json"), InputData); } // Try to find the next successful build for each stream, so we can close it as part of updating the server for (int Idx = 0; Idx < State.Issues.Count; Idx++) { BuildHealthIssue Issue = State.Issues[Idx]; foreach (string Stream in Issue.Streams.Keys) { Dictionary <string, BuildHealthJobHistory> StepNameToHistory = Issue.Streams[Stream]; foreach (string StepName in StepNameToHistory.Keys) { BuildHealthJobHistory IssueHistory = StepNameToHistory[StepName]; if (IssueHistory.FailedBuilds.Count > 0 && IssueHistory.NextSuccessfulBuild == null) { // Find the successful build after this change BuildHealthJobStep LastFailedBuild = IssueHistory.FailedBuilds[IssueHistory.FailedBuilds.Count - 1]; IssueHistory.NextSuccessfulBuild = State.FindBuildAfter(Stream, LastFailedBuild.Change, StepName); } } } } // Find the change two days before the latest change being added if (InputData.Jobs.Count > 0 && !bKeepHistory) { // Find all the unique change numbers for each stream SortedSet <int> ChangeNumbers = new SortedSet <int>(); foreach (List <BuildHealthJobStep> Builds in State.Streams.Values) { ChangeNumbers.UnionWith(Builds.Select(x => x.Change)); } // Get the latest change record int LatestChangeNumber = InputData.Jobs.Min(x => x.Change); ChangeRecord LatestChangeRecord = Perforce.GetChange(GetChangeOptions.None, LatestChangeNumber).Data; // Step forward through all the changelists until we get to one we don't want to delete int DeleteChangeNumber = -1; foreach (int ChangeNumber in ChangeNumbers) { ChangeRecord ChangeRecord = Perforce.GetChange(GetChangeOptions.None, ChangeNumber).Data; if (ChangeRecord.Date > LatestChangeRecord.Date - TimeSpan.FromDays(2)) { break; } DeleteChangeNumber = ChangeNumber; } // Remove any builds we no longer want to track foreach (List <BuildHealthJobStep> Builds in State.Streams.Values) { Builds.RemoveAll(x => x.Change <= DeleteChangeNumber); } } } // Mark any issues as resolved foreach (BuildHealthIssue Issue in State.Issues) { if (Issue.IsResolved()) { if (!Issue.ResolvedAt.HasValue) { Issue.ResolvedAt = DateTime.UtcNow; } } else { if (Issue.ResolvedAt.HasValue) { Issue.ResolvedAt = null; } } } // If we're in read-only mode, don't write anything out if (bReadOnly) { return; } // Save the persistent data Log.TraceInformation("Writing persistent data to {0}", StateFile); DirectoryReference.CreateDirectory(StateFile.Directory); WriteState(StateFile, State); // Synchronize with the server if (ServerUrl != null) { // Post any issue updates foreach (BuildHealthIssue Issue in State.Issues) { PatternMatcher Matcher; if (!CategoryNameToMatcher.TryGetValue(Issue.Category, out Matcher)) { continue; } string Summary = Matcher.GetSummary(Issue); if (Issue.Id == -1) { Log.TraceInformation("Adding issue: {0}", Issue); if (Issue.PendingWatchers.Count == 0) { Log.TraceWarning("(No possible causers)"); } CommandTypes.AddIssue IssueBody = new CommandTypes.AddIssue(); IssueBody.Project = Issue.Project; IssueBody.Summary = Summary; if (Issue.PendingWatchers.Count == 1) { IssueBody.Owner = Issue.PendingWatchers.First(); } using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues", ServerUrl), "POST", IssueBody)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to add issue"); } Issue.Id = ParseHttpResponse <CommandTypes.AddIssueResponse>(Response).Id; } Issue.PostedSummary = Summary; WriteState(StateFile, State); } else if (Issue.PostedSummary == null || !String.Equals(Issue.PostedSummary, Summary, StringComparison.Ordinal)) { Log.TraceInformation("Updating issue {0}", Issue.Id); CommandTypes.UpdateIssue IssueBody = new CommandTypes.UpdateIssue(); IssueBody.Summary = Summary; using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues/{1}", ServerUrl, Issue.Id), "PUT", IssueBody)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to add issue"); } } Issue.PostedSummary = Summary; WriteState(StateFile, State); } } // Add any new builds associated with issues Dictionary <string, long> JobStepUrlToId = new Dictionary <string, long>(StringComparer.Ordinal); foreach (BuildHealthIssue Issue in State.Issues) { foreach (KeyValuePair <string, Dictionary <string, BuildHealthJobHistory> > StreamPair in Issue.Streams) { foreach (BuildHealthJobHistory StreamHistory in StreamPair.Value.Values) { foreach (BuildHealthJobStep Build in StreamHistory.Builds) { if (!Build.bPostedToServer) { Log.TraceInformation("Adding {0} to issue {1}", Build.JobStepUrl, Issue.Id); CommandTypes.AddBuild AddBuild = new CommandTypes.AddBuild(); AddBuild.Stream = StreamPair.Key; AddBuild.Change = Build.Change; AddBuild.JobName = Build.JobName; AddBuild.JobUrl = Build.JobUrl; AddBuild.JobStepName = Build.JobStepName; AddBuild.JobStepUrl = Build.JobStepUrl; AddBuild.ErrorUrl = Build.ErrorUrl; AddBuild.Outcome = (Build == StreamHistory.PrevSuccessfulBuild || Build == StreamHistory.NextSuccessfulBuild)? CommandTypes.Outcome.Success : CommandTypes.Outcome.Error; using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues/{1}/builds", ServerUrl, Issue.Id), "POST", AddBuild)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to add build"); } Build.Id = ParseHttpResponse <CommandTypes.AddBuildResponse>(Response).Id; } Build.bPostedToServer = true; WriteState(StateFile, State); } if (Build.Id != -1) { JobStepUrlToId[Build.JobStepUrl] = Build.Id; } } } } } // Add any new diagnostics foreach (BuildHealthIssue Issue in State.Issues) { foreach (BuildHealthDiagnostic Diagnostic in Issue.Diagnostics) { if (!Diagnostic.bPostedToServer) { string Summary = Diagnostic.Message; const int MaxLength = 40; if (Summary.Length > MaxLength) { Summary = Summary.Substring(0, MaxLength).TrimEnd(); } Log.TraceInformation("Adding diagnostic '{0}' to issue {1}", Summary, Issue.Id); CommandTypes.AddDiagnostic AddDiagnostic = new CommandTypes.AddDiagnostic(); long BuildId; if (Diagnostic.JobStepUrl != null && JobStepUrlToId.TryGetValue(Diagnostic.JobStepUrl, out BuildId)) { AddDiagnostic.BuildId = BuildId; } else { Console.WriteLine("ERROR"); } AddDiagnostic.Message = Diagnostic.Message; AddDiagnostic.Url = Diagnostic.ErrorUrl; using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues/{1}/diagnostics", ServerUrl, Issue.Id), "POST", AddDiagnostic)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to add build"); } } Diagnostic.bPostedToServer = true; WriteState(StateFile, State); } } } // Close any issues which are complete for (int Idx = 0; Idx < State.Issues.Count; Idx++) { BuildHealthIssue Issue = State.Issues[Idx]; if (Issue.ResolvedAt.HasValue != Issue.bPostedResolved) { Log.TraceInformation("Setting issue {0} resolved flag to {1}", Issue.Id, Issue.ResolvedAt.HasValue); CommandTypes.UpdateIssue UpdateBody = new CommandTypes.UpdateIssue(); UpdateBody.Resolved = Issue.ResolvedAt.HasValue; using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues/{1}", ServerUrl, Issue.Id), "PUT", UpdateBody)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to delete issue"); } } Issue.bPostedResolved = Issue.ResolvedAt.HasValue; WriteState(StateFile, State); } } // Update watchers on any open builds foreach (BuildHealthIssue Issue in State.Issues) { while (Issue.PendingWatchers.Count > 0) { CommandTypes.Watcher Watcher = new CommandTypes.Watcher(); Watcher.UserName = Issue.PendingWatchers.First(); using (HttpWebResponse Response = SendHttpRequest(String.Format("{0}/api/issues/{1}/watchers", ServerUrl, Issue.Id), "POST", Watcher)) { int ResponseCode = (int)Response.StatusCode; if (!(ResponseCode >= 200 && ResponseCode <= 299)) { throw new Exception("Unable to add watcher"); } } Issue.PendingWatchers.Remove(Watcher.UserName); Issue.Watchers.Add(Watcher.UserName); WriteState(StateFile, State); } } } // Remove any issues which have been resolved for 24 hours. We have to keep information about issues that have been fixed for some time; we may be updating the same job // multiple times while other steps are running, and we don't want to keep opening new issues for it. Also, it can take time for changes to propagate between streams. DateTime RemoveIssueTime = DateTime.UtcNow - TimeSpan.FromHours(24.0); for (int Idx = 0; Idx < State.Issues.Count; Idx++) { BuildHealthIssue Issue = State.Issues[Idx]; if (Issue.ResolvedAt.HasValue && Issue.ResolvedAt.Value < RemoveIssueTime) { State.Issues.RemoveAt(Idx--); WriteState(StateFile, State); continue; } } // TODO: VERIFY ISSUES ARE CLOSED }