// Use this for initialization
 void Start()
 {
     finalFilePath = Application.dataPath + "/" + FILE_NAME;
     if (instance == null)
     {
         instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         Destroy(gameObject);
     }
 }
 // Use this for initialization
 void Start()
 {
     textSaver  = GameObject.Find("TextSaver");
     fileScript = textSaver.GetComponent <FileIOScript>();
 }