Пример #1
0
 public void Write(FileBytesWriter buffer)
 {
     buffer.WriteData(FileFlag);
     buffer.WriteData(FileVersion);
     WriteHeader(buffer);
     WriteBalls(buffer);
 }
Пример #2
0
 private void WriteHeader(FileBytesWriter buffer)
 {
     buffer.WriteData(HeaderFlag);
     buffer.WriteData((int)mapType);
     buffer.WriteData(minCol);
     buffer.WriteData(maxBallId);
     buffer.WriteData(ballRadius);
 }
Пример #3
0
 private void WriteBalls(FileBytesWriter buffer)
 {
     buffer.WriteData(BallFlag);
     buffer.WriteData(balls.Count);
     for (int i = 0; i < balls.Count; i++)
     {
         balls[i].Write(buffer);
     }
 }
Пример #4
0
 public void Write(FileBytesWriter buffer)
 {
     buffer.WriteData(id);
     buffer.WriteData(type);
     buffer.WriteData(localX);
     buffer.WriteData(localY);
     buffer.WriteData(isRoot);
     buffer.WriteData(grids.Count);
     for (int i = 0; i < MaxGrid; i++)
     {
         if (i < grids.Count)
         {
             buffer.WriteData(grids[i].col);
             buffer.WriteData(grids[i].row);
         }
         else
         {
             buffer.WriteData(0);
             buffer.WriteData(0);
         }
     }
     buffer.WriteData(connections.Count);
     for (int i = 0; i < MaxConnection; i++)
     {
         if (i < connections.Count)
         {
             buffer.WriteData(connections[i]);
         }
         else
         {
             buffer.WriteData(0);
         }
     }
 }