Пример #1
0
    public void SpawnFigure(GameObject BoardFigure, FigureStructure figureStructure)
    {
        GameObject figureGameObject = Instantiate(BoardFigure, transform.position, Quaternion.identity);
        Figure     figure           = figureGameObject.GetComponent <Figure>();

        figureOnCell = figure.GetInitFigure(figureStructure.FirureId, figureStructure.InitialType, figureStructure.CurrentType, figureStructure.TeamType);
    }
Пример #2
0
    //   #nullable disable

    public void InitBoard()
    {
        // board initializatin
        // go thrue config and spawn figure set defaul values
        foreach (var cell in BoardCellsList)
        {
            int couresponeCellIndex = defaultBoardStructure.FindIndex(e => e.CellId == cell.CellId);
            if (couresponeCellIndex == -1)
            {
                continue;
            }
            BoardCellStruct couresponeCell = defaultBoardStructure[couresponeCellIndex];
            FigureStructure?cellFigure     = couresponeCell.Figure;
            if (cellFigure != null)
            {
                FigureStructure existCellFigure = (FigureStructure)cellFigure;
                GameObject      spawnFigure     = GetFigureByType(existCellFigure.CurrentType);
                if (spawnFigure != null)
                {
                    cell.SpawnFigure(spawnFigure, existCellFigure);
                }
            }
        }
    }
Пример #3
0
 public BoardCellStruct(BoardCellId cellId, BoardCellType cellType, FigureStructure figure)
 {
     CellId   = cellId;
     CellType = cellType;
     Figure   = figure;
 }