public override void Release() { this.personal = null; this.lvRank = null; this.fightingRank = null; this.petFRank = null; }
private void OnFightingRankInfoRes(short state, FightingRankInfoRes down = null) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { this.fightingRank = down; this.SetTime(down.remainTime); EventDispatcher.Broadcast(EventNames.OnRankingPush); } }