private void HandleGameFightSynchronizeMessage(IAccount account, GameFightSynchronizeMessage message) { lock (CheckLock) { Fighters.Clear(); Monsters.Clear(); Companions.Clear(); foreach (var fighter in message.Fighters) { AddFighter(fighter); } } Account.Character.Status = CharacterStatus.Fighting; }
private void HandleGameFightJoinMessage(IAccount account, GameFightJoinMessage message) { lock (CheckLock) { Fighters.Clear(); Options.Clear(); TotalLaunchBySpell.Clear(); LastTurnLaunchBySpell.Clear(); TotalLaunchByCellBySpell.Clear(); DurationByEffect.Clear(); IsFightStarted = message.IsFightStarted; WaitForReady = !message.IsFightStarted && message.CanSayReady; } }
public void InitialSetup(Fighter firstFighter, Fighter secondFighter) { Fighters.Clear(); Fighters.Add(firstFighter); Fighters.Add(secondFighter); PickInitialActor(); WindowController.Hit.Add("Game started!"); WindowController.Hit.Add("FIGHTING STAGE: " + Stage + " - " + GetActor().Name + " goes first!"); OutputFighterStatus(); // Creates the fighter status blocks (HP/Mana/Stamina) OutputFighterStats(); // Creates the fighter stat blocks (STR/DEX/END/INT/WIL) WindowController.Info.Add("[url=http://www.f-list.net/c/rendezvous%20fight/]Visit this page for game information[/url]"); IsActive = true; WindowController.UpdateOutput(this); }
private void HandleGameFightEndMessage(IAccount account, GameFightEndMessage message) { Fighters.Clear(); Options.Clear(); TotalLaunchBySpell.Clear(); LastTurnLaunchBySpell.Clear(); TotalLaunchByCellBySpell.Clear(); DurationByEffect.Clear(); WaitForReady = false; IsFighterTurn = false; IsFightStarted = false; FightEnded?.Invoke(message); Account.Character.Status = CharacterStatus.None; }
public virtual void FinishSequence() { StopTimers(); if (Owner != null) { Owner = null; } // delete peerless if (Peerless != null) { if (Peerless.Corpse != null && !Peerless.Corpse.Deleted) { Peerless.Corpse.Delete(); } if (!Peerless.Deleted) { Peerless.Delete(); } } // teleport party to exit if not already there Fighters.ForEach(x => Exit(x)); // delete master keys MasterKeys.ForEach(x => x.Delete()); if (MasterKeys != null) { MasterKeys.Clear(); } if (Fighters != null) { Fighters.Clear(); } // delete any remaining helpers CleanupHelpers(); // reset summoner, boss Peerless = null; Deadline = DateTime.MinValue; }
//public bool AddFighter(ArenaSettings settings) //{ // try // { // Fighters.Add(new Fighter(this, settings)); //TODO // } // catch (Exception ex) // { // Console.WriteLine(ex); // return false; // } // return true; //} public void ClearFighters() { Fighters.Clear(); }