Пример #1
0
        public void Update(GameActionFightLifePointsGainMessage message)
        {
            GetFighter(message.TargetId)?.Update(message);

            // Trigger update event if its our character
            if (message.TargetId == PlayedFighter.ContextualId)
            {
                _account.Game.Character.Stats.MaxLifePoints = (uint)PlayedFighter?.MaxLifePoints;
                _account.Game.Character.Stats.LifePoints    = (uint)PlayedFighter?.LifePoints;
                FighterStatsUpdated?.Invoke();
            }
        }
Пример #2
0
        public void Update(FighterStatsListMessage message)
        {
            PlayedFighter?.Update(message.Stats);

            if (PlayedFighter != null)
            {
                _account.Game.Character.Stats.MaxLifePoints = (uint)PlayedFighter?.MaxLifePoints;
                _account.Game.Character.Stats.LifePoints    = (uint)PlayedFighter?.LifePoints;
            }

            FighterStatsUpdated?.Invoke();
        }