// TODO 添加分类可被击毁 /// <summary> /// 初始化 /// </summary> /// <param name="allData">数据类</param> /// <param name="mapCell">地图单元</param> public FixtureData(AllData allData, FightUnitBase mapCell) : base(allData, mapCell) { if (AllData.MemberData == null) { AllData.MemberData = new MemberData(); } Quality = 10000; SpeedDirection = Vector3.zero; }
// ---------------------------公共方法------------------------------ public PositionObject([NotNull] AllData allData, [NotNull] FightUnitBase mapCell) { // 设置MemberData this.allData = allData; this.MapCell = mapCell; }
// ------------------------------公共方法--------------------------------- /// <summary> /// 初始化 /// </summary> /// <param name="allData">初始化数据</param> /// <param name="mapCell">地图单元</param> public ClusterData([NotNull] AllData allData, FightUnitBase mapCell) : base(allData, mapCell) { AllData = allData; }