// TODO 添加分类可被击毁

    /// <summary>
    /// 初始化
    /// </summary>
    /// <param name="allData">数据类</param>
    /// <param name="mapCell">地图单元</param>
    public FixtureData(AllData allData, FightUnitBase mapCell)
        : base(allData, mapCell)
    {
        if (AllData.MemberData == null)
        {
            AllData.MemberData = new MemberData();
        }
        Quality        = 10000;
        SpeedDirection = Vector3.zero;
    }
Пример #2
0
    // ---------------------------公共方法------------------------------


    public PositionObject([NotNull] AllData allData, [NotNull] FightUnitBase mapCell)
    {
        // 设置MemberData
        this.allData = allData;
        this.MapCell = mapCell;
    }
Пример #3
0
    // ------------------------------公共方法---------------------------------

    /// <summary>
    /// 初始化
    /// </summary>
    /// <param name="allData">初始化数据</param>
    /// <param name="mapCell">地图单元</param>
    public ClusterData([NotNull] AllData allData, FightUnitBase mapCell)
        : base(allData, mapCell)
    {
        AllData = allData;
    }