public ElementsHolderAnimator init(FightScreen fightScreen, Element[,] elements) { this.fightScreen = fightScreen; this.elements = elements; enabled = false; return(this); }
public FightInterface init(FightScreen fightScreen) { this.fightScreen = fightScreen; enemyHealthBar = transform.Find("Enemy Health Bar").Find("Bar"); playerHealthBar = transform.Find("Player Health Bar").Find("Bar"); enemyArmorValue = transform.Find("Enemy Armor Value").GetComponent <StrokeText>().init("default", 5); enemyBarScale = enemyHealthBar.localScale; playerBarScale = playerHealthBar.localScale; Player.fightInterface = this; Transform statusEffectHolder = transform.Find("Player Statuses"); for (int i = 0; i < statusEffectHolder.childCount; i++) { fightScreen.playerStatusEffects.Add(statusEffectHolder.GetChild(i).GetComponent <StatusEffect>().init()); } statusEffectHolder = transform.Find("Enemy Statuses"); for (int i = 0; i < statusEffectHolder.childCount; i++) { fightScreen.enemyStatusEffects.Add(statusEffectHolder.GetChild(i).GetComponent <StatusEffect>().init()); } gameObject.SetActive(true); return(this); }
public void init (FightScreen fightScreen, PotionBag potionBag) { this.fightScreen = fightScreen; this.potionBag = potionBag; location = GameObject.FindGameObjectWithTag("LocationScreen").GetComponent<Location>(); render = transform.Find("WinImage").GetComponent<SpriteRenderer>(); bg = transform.Find("BG"); valuesHolder = transform.Find("ValuesHolder"); // rankPointsValue = valuesHolder.Find("RankPointsValue").GetComponent<TextMesh>(); goldValue = valuesHolder.Find("GoldValue").GetComponent<TextMesh>(); newLevelLabel = valuesHolder.Find("NewLevelLabel").GetComponent<TextMesh>(); // MeshRenderer mesh = valuesHolder.Find("RankPointsLabel").GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; MeshRenderer mesh = valuesHolder.Find("GoldLabel").GetComponent<MeshRenderer>(); mesh.sortingLayerName = "FightResultLayer"; mesh.sortingOrder = 2; // mesh = rankPointsValue.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; mesh = goldValue.GetComponent<MeshRenderer>(); mesh.sortingLayerName = "FightResultLayer"; mesh.sortingOrder = 2; mesh = newLevelLabel.GetComponent<MeshRenderer>(); mesh.sortingLayerName = "FightResultLayer"; mesh.sortingOrder = 2; newLevelLabel.gameObject.SetActive(false); valuesHolder.gameObject.SetActive(false); transform.Find("ClickText").GetComponent<StrokeText>().init("FightResultLayer", 10); gameObject.SetActive(false); }
void Awake() { Vars.gameplay = this; Hero.init(); GetComponent<Imager>().init(); WorkbenchSchemeDescriptor.fillSchemesMap(); GameObject.FindGameObjectWithTag("UserInterface").GetComponent<UserInterface>().init(); GetComponent<ItemFactory>().init(); itemDescriptor = GameObject.FindGameObjectWithTag("ItemDescriptor").GetComponent<ItemDescriptor>(); itemDescriptor.init(); potionBag = GameObject.FindGameObjectWithTag("PotionBag").GetComponent<PotionBag>(); potionBag.init(); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent<Inventory>(); inventory.init(); GameObject[] scrs = GameObject.FindGameObjectsWithTag("GameScreen"); foreach (GameObject gameObj in scrs) { GameScreen screen = gameObj.GetComponent<GameScreen>(); switch (screen.getScreenType()) { case ScreenType.CITY: city = screen as CityScreen; break; case ScreenType.GUILD: guild = screen as GuildScreen; break; case ScreenType.BLACKSMITH: blacksmith = screen as BlacksmithScreen; break; case ScreenType.HEALER: healer = screen as HealerScreen; break; case ScreenType.HOME: home = screen as HomeScreen; break; } screens.Add(screen); screen.init(); screen.hideScreen(); } GetComponent<InputProcessor>().init(screens); fightScreen = GameObject.FindGameObjectWithTag("FightScreen").GetComponent<FightScreen>(); equipmentScreen = GameObject.FindGameObjectWithTag("EquipmentScreen").GetComponent<EquipmentScreen>(); fightScreen.init(); equipmentScreen.init(); buffShop = healer.getBuffShop(); questBoard = guild.getQuestBoard(); equipmentScreen.setBuffShop(buffShop); equipmentScreen.setQuestInformation(questBoard.getQuestInformation()); worldMap = GameObject.FindGameObjectWithTag("WorldMap").GetComponent<WorldMap>(); worldMap.init(); QuestParser.parseQuests(questsFile); showScreen(ScreenType.CITY); }
public void init (FightScreen fightScreen, Enemy enemy) { this.fightScreen = fightScreen; this.enemy = enemy; while (elementEffects.Count <= 3) { ElementEffect effect = Instantiate<Transform>(elementEffectPrefab).GetComponent<ElementEffect>(); effect.init(fightScreen, enemy); effect.gameObject.SetActive(false); elementEffects.Add(effect); } }
public ScanningScreen init(ExploreScreen exploreScreen, StatusScreen statusScreen, ItemDescriptor itemDescriptor) { this.exploreScreen = exploreScreen; fightScreen = GameObject.Find("Fight Screen").GetComponent <FightScreen>().init(this, statusScreen, itemDescriptor); scanningDetails = transform.Find("Scanning Details").GetComponent <ScanningDetails>().init(this); statusScreen.cabin.scanningScreen = this; cursor = transform.Find("Cursor").transform; cursor.gameObject.SetActive(true); closeBtn = transform.Find("Close Button").GetComponent <Button>().init(); transform.Find("Background").gameObject.SetActive(true); markersHolder = transform.Find("Markers Holder"); holderCenter = markersHolder.localPosition; Transform barsHolder = transform.Find("Bars Holder"); barBlocks = new GameObject[barsHolder.childCount]; char[] separ = new char[] { ' ' }; int pos; for (int i = 0; i < barsHolder.childCount; i++) { pos = int.Parse(barsHolder.GetChild(i).name.Split(separ, int.MaxValue)[2]); barBlocks[i] = barsHolder.GetChild(i).gameObject; } barsHolder.gameObject.SetActive(true); // Transform blockHolder = transform.Find("Enemy Blocks"); // enemyBlocks = new EnemyBlock[blockHolder.childCount]; // EnemyBlock block; // for (int i = 0; i < blockHolder.childCount; i++) { // block = blockHolder.GetChild(i).GetComponent<EnemyBlock>().init(this); // enemyBlocks[block.index] = block; // } // blockHolder.gameObject.SetActive(true); markersHolder.gameObject.SetActive(true); foreach (EnemyType eType in Enum.GetValues(typeof(EnemyType))) { if (eType.planet() == Vars.planetType) { enemyTypes.Add(eType); } } isActive = true; close(); return(this); }
public void init(FightScreen fightScreen, Enemy enemy) { this.fightScreen = fightScreen; this.enemy = enemy; while (elementEffects.Count <= 3) { ElementEffect effect = Instantiate <Transform>(elementEffectPrefab).GetComponent <ElementEffect>(); effect.init(fightScreen, enemy); effect.gameObject.SetActive(false); elementEffects.Add(effect); } }
public void init () { fightScreen = transform.parent.GetComponent<FightScreen>(); fightProcessor = fightScreen.getFightProcessor(); Element element = null; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLUMNS; j++) { element = Instantiate<Transform>(elementPrefab).GetComponent<Element>(); element.transform.SetParent(transform); elements[i,j] = element; element.setRowAndColumn(i, j); element.getRender().sortingOrder = i + START_SORT_ORDER; } } }
public Location init (WorldMap worldMap) { this.worldMap = worldMap; fightScreen = Vars.gameplay.getFightScreen(); enemyRender = transform.Find("EnemyImage").GetComponent<SpriteRenderer>(); questMarker = enemyRender.transform.Find("QuestMarker").gameObject; huntBtn = transform.Find("HuntBtn").GetComponent<Button>(); leaveBtn = transform.Find("LeaveBtn").GetComponent<Button>(); attackBtn = transform.Find("AttackBtn").GetComponent<Button>(); backBtn = transform.Find("BackBtn").GetComponent<Button>(); background = transform.Find("BG").GetComponent<Background>(); background.init(this); enemyRender.gameObject.SetActive(true); gameObject.SetActive(false); return this; }
public FightResultScreen init(FightScreen fightScreen, StasisChambersHolder chambersHolder, Enemy enemy) { this.fightScreen = fightScreen; this.chambersHolder = chambersHolder; this.enemy = enemy; render = transform.Find("Enemy Image").GetComponent <SpriteRenderer>(); // background = transform.Find("Background"); // middleground = transform.Find("Middleground"); foreground = transform.Find("Foreground"); chambersAvailable = transform.Find("Chambers Available").GetComponent <StrokeText>().init("FightResultScreen", 5); captureBtn = transform.Find("Capture Button").GetComponent <Button>().init(); releaseBtn = transform.Find("Release Button").GetComponent <Button>().init(); // this.potionBag = potionBag; // location = GameObject.FindGameObjectWithTag("LocationScreen").GetComponent<Location>(); // valuesHolder = transform.Find("ValuesHolder"); // rankPointsValue = valuesHolder.Find("RankPointsValue").GetComponent<TextMesh>(); // goldValue = valuesHolder.Find("GoldValue").GetComponent<TextMesh>(); // newLevelLabel = valuesHolder.Find("NewLevelLabel").GetComponent<TextMesh>(); // MeshRenderer mesh = valuesHolder.Find("RankPointsLabel").GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // MeshRenderer mesh = valuesHolder.Find("GoldLabel").GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = rankPointsValue.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = goldValue.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // mesh = newLevelLabel.GetComponent<MeshRenderer>(); // mesh.sortingLayerName = "FightResultLayer"; // mesh.sortingOrder = 2; // newLevelLabel.gameObject.SetActive(false); // valuesHolder.gameObject.SetActive(false); clickText = transform.Find("Click Text").GetComponent <StrokeText>().init("FightResultScreen", 6); gameObject.SetActive(false); return(this); }
public ElementsHolder init(FightScreen fightScreen) { fightScreen = transform.parent.GetComponent <FightScreen>(); fightProcessor = fightScreen.getFightProcessor(); Element element = null; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLUMNS; j++) { element = Instantiate <Transform>(elementPrefab).GetComponent <Element>().init(); element.transform.SetParent(transform); elements[i, j] = element; element.setRowAndColumn(i, j); element.getRender().sortingOrder = i + START_SORT_ORDER; } } holderAnimator = GetComponent <ElementsHolderAnimator> ().init(fightScreen, elements); return(this); }
public void init (FightScreen fightScreen, Enemy enemy) { this.fightScreen = fightScreen; this.enemy = enemy; trans = transform; elementTrans = trans.Find("EffectSprite"); BG = trans.Find("BG"); emitter = trans.Find("EffectTrail"); element = elementTrans.GetComponent<SpriteRenderer>(); effectHit = trans.Find("HitSprite").GetComponent<SpriteRenderer>(); trans.SetParent(fightScreen.transform); fightInterface = fightScreen.transform.Find("FightInterface").GetComponent<FightInterface>(); hitTextHolder = trans.Find("HitTextHolder"); hitText = hitTextHolder.Find("HitText").GetComponent<TextMesh>(); hitTextBG = hitTextHolder.Find("HitTextBG").GetComponent<TextMesh>(); MeshRenderer mesh = hitText.GetComponent<MeshRenderer>(); mesh.sortingLayerName = "FightEffectLayer"; mesh.sortingOrder = 4; mesh = hitTextBG.GetComponent<MeshRenderer>(); mesh.sortingLayerName = "FightEffectLayer"; mesh.sortingOrder = 3; }
public void init(FightScreen fightScreen, Enemy enemy) { this.fightScreen = fightScreen; this.enemy = enemy; trans = transform; elementTrans = trans.Find("EffectSprite"); BG = trans.Find("BG"); emitter = trans.Find("EffectTrail"); element = elementTrans.GetComponent <SpriteRenderer>(); effectHit = trans.Find("HitSprite").GetComponent <SpriteRenderer>(); trans.SetParent(fightScreen.transform); fightInterface = fightScreen.transform.Find("Fight Interface").GetComponent <FightInterface>(); hitTextHolder = trans.Find("HitTextHolder"); hitText = hitTextHolder.Find("HitText").GetComponent <TextMesh>(); hitTextBG = hitTextHolder.Find("HitTextBG").GetComponent <TextMesh>(); MeshRenderer mesh = hitText.GetComponent <MeshRenderer>(); mesh.sortingLayerName = "FightEffectLayer"; mesh.sortingOrder = 4; mesh = hitTextBG.GetComponent <MeshRenderer>(); mesh.sortingLayerName = "FightEffectLayer"; mesh.sortingOrder = 3; }
public void init (FightScreen fightScreen, ElementsHolder elementsHolder, Enemy enemy, PotionBag potionBag) { this.fightScreen = fightScreen; this.elementsHolder = elementsHolder; this.enemy = enemy; this.potionBag = potionBag; }
public void Run() { ConsoleKeyInfo key; bool isRunning = true; bool rerenderFlag = true; do { if (rerenderFlag) { switch (_currentState) { case GameState.World: _gameScreen.Render(); break; case GameState.Inventory: break; case GameState.Stats: _statScreen.Render(); break; case GameState.Fight: _fightScreen.Render(); break; case GameState.GameOver: Console.Clear(); _gameLog.Render(); Console.WriteLine("Press any key to exit."); break; } rerenderFlag = false; } // In case of a fight, don't ask for the key, if we are waiting for someone else's turn. if (_currentState == GameState.Fight && !_fightScreen.Manual) { key = new ConsoleKeyInfo(); } else { key = Console.ReadKey(intercept: true); } switch (_currentState) { case GameState.World: { var processResult = _gameScreen.ProcessInput(key.Key); rerenderFlag = processResult.RerenderFlag; if (processResult.SwitchState != null) { _currentState = processResult.SwitchState.Value; } if (_currentState == GameState.Fight) { var fightChars = new List <FightCharacter> { new FightCharacter(_currentCharacter, FightCharacterFaction.Player) }; fightChars.AddRange( _currentCharacter.CurrentScene.Characters .Except(new [] { _currentCharacter }) .Select(c => new FightCharacter(c, FightCharacterFaction.Enemy)) ); _fightScreen = new FightScreen(new Fight(fightChars), _gameLog, _currentCharacter); } break; } case GameState.Inventory: break; case GameState.Stats: { var processResult = _statScreen.ProcessInput(key.Key); rerenderFlag = processResult.RerenderFlag; if (processResult.SwitchState != null) { _currentState = processResult.SwitchState.Value; } _statScreen.Update(); break; } case GameState.Fight: { var processResult = _fightScreen.ProcessInput(key.Key); rerenderFlag = processResult.RerenderFlag; if (processResult.SwitchState != null) { _currentState = processResult.SwitchState.Value; } break; } case GameState.GameOver: { isRunning = false; break; } } }while (key.Key != KeyMapping.ExitGame && isRunning); Console.Clear(); Console.WriteLine("You have left the game."); }
public void init(FightScreen fightScreen, ElementsHolder elementsHolder, Enemy enemy) { this.fightScreen = fightScreen; this.elementsHolder = elementsHolder; this.enemy = enemy; }
public void init(FightScreen fightScreen) { this.fightScreen = fightScreen; render = GetComponent <SpriteRenderer>(); }