Пример #1
0
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        FightManager.MemberType o = (FightManager.MemberType)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Пример #2
0
 static int DoMemberDeadAction(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         FightManager           obj  = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager));
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
         FightManager.MemberType arg2 = (FightManager.MemberType)ToLua.CheckObject(L, 4, typeof(FightManager.MemberType));
         obj.DoMemberDeadAction(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #3
0
 static int GetPos(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         FightManager            obj  = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager));
         int                     arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         FightManager.MemberType arg1 = (FightManager.MemberType)ToLua.CheckObject(L, 3, typeof(FightManager.MemberType));
         UnityEngine.Vector3     o    = obj.GetPos(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #4
0
 static int SetMemberPos(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         FightManager            obj  = (FightManager)ToLua.CheckObject(L, 1, typeof(FightManager));
         int                     arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
         FightManager.MemberType arg1 = (FightManager.MemberType)ToLua.CheckObject(L, 3, typeof(FightManager.MemberType));
         UnityEngine.Vector3     arg2 = ToLua.ToVector3(L, 4);
         obj.SetMemberPos(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }