private void HandleCharacterKilled() { // zdupione? if (IsFightOver()) { FightFinished.Invoke(); } }
public void TickFight() { if (IsFightOver()) { FightFinished.Invoke(); return; } CharacterDequeued.Invoke(); }
private void HandleCharacterKilled() { // zdupione? if (IsFightOver()) { FightFinished.Invoke(); } }
public void TickFight() { if (IsFightOver()) { FightFinished.Invoke(); return; } CharacterDequeued.Invoke(); }