Пример #1
0
        public override void Deserialize(IDataReader reader)
        {
            int effectsCount = reader.ReadUShort();
            int effectsIndex;

            m_effects = new System.Collections.Generic.List <FightDispellableEffectExtendedInformations>();
            for (effectsIndex = 0; (effectsIndex < effectsCount); effectsIndex = (effectsIndex + 1))
            {
                FightDispellableEffectExtendedInformations objectToAdd = new FightDispellableEffectExtendedInformations();
                objectToAdd.Deserialize(reader);
                m_effects.Add(objectToAdd);
            }
            int marksCount = reader.ReadUShort();
            int marksIndex;

            m_marks = new System.Collections.Generic.List <GameActionMark>();
            for (marksIndex = 0; (marksIndex < marksCount); marksIndex = (marksIndex + 1))
            {
                GameActionMark objectToAdd = new GameActionMark();
                objectToAdd.Deserialize(reader);
                m_marks.Add(objectToAdd);
            }
            m_gameTurn   = reader.ReadVarUhShort();
            m_fightStart = reader.ReadInt();
            int idolsCount = reader.ReadUShort();
            int idolsIndex;

            m_idols = new System.Collections.Generic.List <Idol>();
            for (idolsIndex = 0; (idolsIndex < idolsCount); idolsIndex = (idolsIndex + 1))
            {
                Idol objectToAdd = new Idol();
                objectToAdd.Deserialize(reader);
                m_idols.Add(objectToAdd);
            }
        }
Пример #2
0
        public override void Serialize(IDataWriter writer)
        {
            writer.WriteShort(((short)(m_effects.Count)));
            int effectsIndex;

            for (effectsIndex = 0; (effectsIndex < m_effects.Count); effectsIndex = (effectsIndex + 1))
            {
                FightDispellableEffectExtendedInformations objectToSend = m_effects[effectsIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteShort(((short)(m_marks.Count)));
            int marksIndex;

            for (marksIndex = 0; (marksIndex < m_marks.Count); marksIndex = (marksIndex + 1))
            {
                GameActionMark objectToSend = m_marks[marksIndex];
                objectToSend.Serialize(writer);
            }
            writer.WriteVarUhShort(m_gameTurn);
            writer.WriteInt(m_fightStart);
            writer.WriteShort(((short)(m_idols.Count)));
            int idolsIndex;

            for (idolsIndex = 0; (idolsIndex < m_idols.Count); idolsIndex = (idolsIndex + 1))
            {
                Idol objectToSend = m_idols[idolsIndex];
                objectToSend.Serialize(writer);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            var effectsCount = reader.ReadUShort();

            Effects = new List <FightDispellableEffectExtendedInformations>();
            for (var effectsIndex = 0; effectsIndex < effectsCount; effectsIndex++)
            {
                var objectToAdd = new FightDispellableEffectExtendedInformations();
                objectToAdd.Deserialize(reader);
                Effects.Add(objectToAdd);
            }
            var marksCount = reader.ReadUShort();

            Marks = new List <GameActionMark>();
            for (var marksIndex = 0; marksIndex < marksCount; marksIndex++)
            {
                var objectToAdd = new GameActionMark();
                objectToAdd.Deserialize(reader);
                Marks.Add(objectToAdd);
            }
            GameTurn   = reader.ReadVarUhShort();
            FightStart = reader.ReadInt();
            var idolsCount = reader.ReadUShort();

            Idols = new List <Idol>();
            for (var idolsIndex = 0; idolsIndex < idolsCount; idolsIndex++)
            {
                var objectToAdd = new Idol();
                objectToAdd.Deserialize(reader);
                Idols.Add(objectToAdd);
            }
        }
Пример #4
0
        public override void Deserialize(ICustomDataInput reader)
        {
            var countEffects = reader.ReadShort();

            Effects = new List <FightDispellableEffectExtendedInformations>();
            for (short i = 0; i < countEffects; i++)
            {
                FightDispellableEffectExtendedInformations type = new FightDispellableEffectExtendedInformations();
                type.Deserialize(reader);
                Effects.Add(type);
            }
            var countMarks = reader.ReadShort();

            Marks = new List <GameActionMark>();
            for (short i = 0; i < countMarks; i++)
            {
                GameActionMark type = new GameActionMark();
                type.Deserialize(reader);
                Marks.Add(type);
            }
            GameTurn   = reader.ReadVarShort();
            FightStart = reader.ReadInt();
            var countIdols = reader.ReadShort();

            Idols = new List <Idol>();
            for (short i = 0; i < countIdols; i++)
            {
                Idol type = new Idol();
                type.Deserialize(reader);
                Idols.Add(type);
            }
        }
Пример #5
0
        public override void Deserialize(IDataReader reader)
        {
            uint num1 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num1; ++index)
            {
                FightDispellableEffectExtendedInformations extendedInformations = new FightDispellableEffectExtendedInformations();
                extendedInformations.Deserialize(reader);
                this.effects.Add(extendedInformations);
            }
            uint num2 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num2; ++index)
            {
                GameActionMark gameActionMark = new GameActionMark();
                gameActionMark.Deserialize(reader);
                this.marks.Add(gameActionMark);
            }
            this.gameTurn = (uint)reader.ReadVarUhShort();
            if (this.gameTurn < 0U)
            {
                throw new Exception("Forbidden value (" + (object)this.gameTurn + ") on element of GameFightSpectateMessage.gameTurn.");
            }
            this.fightStart = (uint)reader.ReadInt();
            if (this.fightStart < 0U)
            {
                throw new Exception("Forbidden value (" + (object)this.fightStart + ") on element of GameFightSpectateMessage.fightStart.");
            }
            uint num3 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num3; ++index)
            {
                Idol idol = new Idol();
                idol.Deserialize(reader);
                this.idols.Add(idol);
            }
            uint num4 = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num4; ++index)
            {
                GameFightEffectTriggerCount effectTriggerCount = new GameFightEffectTriggerCount();
                effectTriggerCount.Deserialize(reader);
                this.fxTriggerCounts.Add(effectTriggerCount);
            }
        }
Пример #6
0
 public void Deserialize(IDataReader reader)
 {
     Effects = new FightDispellableEffectExtendedInformations[reader.ReadShort()];
     for (var i = 0; i < Effects.Length; i++)
     {
         (Effects[i] = new FightDispellableEffectExtendedInformations()).Deserialize(reader);
     }
     Marks = new GameActionMark[reader.ReadShort()];
     for (var i = 0; i < Marks.Length; i++)
     {
         (Marks[i] = new GameActionMark()).Deserialize(reader);
     }
     GameTurn   = (UInt16)reader.ReadVarShort();
     FightStart = (UInt32)reader.ReadInt();
     Idols      = new Idol[reader.ReadShort()];
     for (var i = 0; i < Idols.Length; i++)
     {
         (Idols[i] = new Idol()).Deserialize(reader);
     }
 }
Пример #7
0
        public static object GetInstance(uint typeId)
        {
            object obj = null;

            switch (typeId)
            {
            case 11:
                obj = new Types.Version();
                break;

            case 25:
                obj = new GameServerInformations();
                break;

            case 55:
                obj = new EntityLook();
                break;

            case 54:
                obj = new SubEntity();
                break;

            case 110:
                obj = new CharacterMinimalInformations();
                break;

            case 163:
                obj = new CharacterMinimalPlusLookInformations();
                break;

            case 193:
                obj = new CharacterMinimalPlusLookAndGradeInformations();
                break;

            case 45:
                obj = new CharacterBaseInformations();
                break;

            case 212:
                obj = new CharacterToRecolorInformation();
                break;

            case 86:
                obj = new CharacterHardcoreInformations();
                break;

            case 63:
                obj = new EntityMovementInformations();
                break;

            case 60:
                obj = new EntityDispositionInformations();
                break;

            case 107:
                obj = new IdentifiedEntityDispositionInformations();
                break;

            case 217:
                obj = new FightEntityDispositionInformations();
                break;

            case 127:
                obj = new GuildInformations();
                break;

            case 204:
                obj = new ActorRestrictionsInformations();
                break;

            case 201:
                obj = new ActorAlignmentInformations();
                break;

            case 183:
                obj = new PaddockContentInformations();
                break;

            case 184:
                obj = new MountInformationsForPaddock();
                break;

            case 202:
                obj = new ActorExtendedAlignmentInformations();
                break;

            case 135:
                obj = new AlignmentBonusInformations();
                break;

            case 142:
                obj = new PrismSubAreaInformation();
                break;

            case 152:
                obj = new PrismConquestInformation();
                break;

            case 187:
                obj = new TaxCollectorName();
                break;

            case 96:
                obj = new TaxCollectorBasicInformations();
                break;

            case 4:
                obj = new CharacterBaseCharacteristic();
                break;

            case 215:
                obj = new CharacterSpellModification();
                break;

            case 8:
                obj = new CharacterCharacteristicsInformations();
                break;

            case 117:
                obj = new FightExternalInformations();
                break;

            case 43:
                obj = new FightCommonInformations();
                break;

            case 44:
                obj = new FightTeamMemberInformations();
                break;

            case 13:
                obj = new FightTeamMemberCharacterInformations();
                break;

            case 6:
                obj = new FightTeamMemberMonsterInformations();
                break;

            case 177:
                obj = new FightTeamMemberTaxCollectorInformations();
                break;

            case 20:
                obj = new FightOptionsInformations();
                break;

            case 116:
                obj = new AbstractFightTeamInformations();
                break;

            case 33:
                obj = new FightTeamInformations();
                break;

            case 115:
                obj = new FightTeamLightInformations();
                break;

            case 31:
                obj = new GameFightMinimalStats();
                break;

            case 41:
                obj = new FightLoot();
                break;

            case 16:
                obj = new FightResultListEntry();
                break;

            case 189:
                obj = new FightResultFighterListEntry();
                break;

            case 191:
                obj = new FightResultAdditionalData();
                break;

            case 192:
                obj = new FightResultExperienceData();
                break;

            case 190:
                obj = new FightResultPvpData();
                break;

            case 24:
                obj = new FightResultPlayerListEntry();
                break;

            case 216:
                obj = new FightResultMutantListEntry();
                break;

            case 84:
                obj = new FightResultTaxCollectorListEntry();
                break;

            case 206:
                obj = new AbstractFightDispellableEffect();
                break;

            case 208:
                obj = new FightDispellableEffectExtendedInformations();
                break;

            case 209:
                obj = new FightTemporaryBoostEffect();
                break;

            case 210:
                obj = new FightTriggeredEffect();
                break;

            case 207:
                obj = new FightTemporarySpellBoostEffect();
                break;

            case 211:
                obj = new FightTemporaryBoostWeaponDamagesEffect();
                break;

            case 214:
                obj = new FightTemporaryBoostStateEffect();
                break;

            case 205:
                obj = new GameFightSpellCooldown();
                break;

            case 7:
                obj = new Item();
                break;

            case 49:
                obj = new SpellItem();
                break;

            case 76:
                obj = new ObjectEffect();
                break;

            case 74:
                obj = new ObjectEffectString();
                break;

            case 70:
                obj = new ObjectEffectInteger();
                break;

            case 82:
                obj = new ObjectEffectMinMax();
                break;

            case 73:
                obj = new ObjectEffectDice();
                break;

            case 72:
                obj = new ObjectEffectDate();
                break;

            case 75:
                obj = new ObjectEffectDuration();
                break;

            case 71:
                obj = new ObjectEffectCreature();
                break;

            case 81:
                obj = new ObjectEffectLadder();
                break;

            case 179:
                obj = new ObjectEffectMount();
                break;

            case 178:
                obj = new MountClientData();
                break;

            case 168:
                obj = new ItemDurability();
                break;

            case 85:
                obj = new GameActionMarkedCell();
                break;

            case 123:
                obj = new GoldItem();
                break;

            case 124:
                obj = new ObjectItemMinimalInformation();
                break;

            case 119:
                obj = new ObjectItemQuantity();
                break;

            case 134:
                obj = new ObjectItemNotInContainer();
                break;

            case 37:
                obj = new ObjectItem();
                break;

            case 120:
                obj = new ObjectItemToSell();
                break;

            case 164:
                obj = new ObjectItemToSellInBid();
                break;

            case 198:
                obj = new ObjectItemInRolePlay();
                break;

            case 197:
                obj = new ObjectItemWithLookInRolePlay();
                break;

            case 199:
                obj = new OrientedObjectItemWithLookInRolePlay();
                break;

            case 185:
                obj = new PaddockItem();
                break;

            case 121:
                obj = new SellerBuyerDescriptor();
                break;

            case 122:
                obj = new BidExchangerObjectInfo();
                break;

            case 52:
                obj = new StartupActionAddObject();
                break;

            case 106:
                obj = new IgnoredInformations();
                break;

            case 105:
                obj = new IgnoredOnlineInformations();
                break;

            case 78:
                obj = new FriendInformations();
                break;

            case 92:
                obj = new FriendOnlineInformations();
                break;

            case 77:
                obj = new FriendSpouseInformations();
                break;

            case 93:
                obj = new FriendSpouseOnlineInformations();
                break;

            case 88:
                obj = new GuildMember();
                break;

            case 87:
                obj = new GuildEmblem();
                break;

            case 80:
                obj = new InteractiveElement();
                break;

            case 108:
                obj = new StatedElement();
                break;

            case 200:
                obj = new MapObstacle();
                break;

            case 213:
                obj = new PartyUpdateCommonsInformations();
                break;

            case 90:
                obj = new PartyMemberInformations();
                break;

            case 97:
                obj = new JobCrafterDirectorySettings();
                break;

            case 194:
                obj = new JobCrafterDirectoryEntryPlayerInfo();
                break;

            case 195:
                obj = new JobCrafterDirectoryEntryJobInfo();
                break;

            case 196:
                obj = new JobCrafterDirectoryListEntry();
                break;

            case 101:
                obj = new JobDescription();
                break;

            case 102:
                obj = new SkillActionDescription();
                break;

            case 103:
                obj = new SkillActionDescriptionTimed();
                break;

            case 99:
                obj = new SkillActionDescriptionCollect();
                break;

            case 100:
                obj = new SkillActionDescriptionCraft();
                break;

            case 104:
                obj = new SkillActionDescriptionCraftExtended();
                break;

            case 98:
                obj = new JobExperience();
                break;

            case 111:
                obj = new HouseInformations();
                break;

            case 112:
                obj = new HouseInformationsExtended();
                break;

            case 170:
                obj = new HouseInformationsForGuild();
                break;

            case 132:
                obj = new PaddockInformations();
                break;

            case 130:
                obj = new PaddockBuyableInformations();
                break;

            case 133:
                obj = new PaddockAbandonnedInformations();
                break;

            case 131:
                obj = new PaddockPrivateInformations();
                break;

            case 150:
                obj = new GameContextActorInformations();
                break;

            case 141:
                obj = new GameRolePlayActorInformations();
                break;

            case 157:
                obj = new HumanInformations();
                break;

            case 153:
                obj = new HumanWithGuildInformations();
                break;

            case 154:
                obj = new GameRolePlayNamedActorInformations();
                break;

            case 159:
                obj = new GameRolePlayHumanoidInformations();
                break;

            case 36:
                obj = new GameRolePlayCharacterInformations();
                break;

            case 3:
                obj = new GameRolePlayMutantInformations();
                break;

            case 129:
                obj = new GameRolePlayMerchantInformations();
                break;

            case 146:
                obj = new GameRolePlayMerchantWithGuildInformations();
                break;

            case 180:
                obj = new GameRolePlayMountInformations();
                break;

            case 147:
                obj = new TaxCollectorStaticInformations();
                break;

            case 148:
                obj = new GameRolePlayTaxCollectorInformations();
                break;

            case 167:
                obj = new TaxCollectorInformations();
                break;

            case 166:
                obj = new TaxCollectorInformationsInWaitForHelpState();
                break;

            case 186:
                obj = new ProtectedEntityWaitingForHelpInfo();
                break;

            case 169:
                obj = new TaxCollectorFightersInformation();
                break;

            case 165:
                obj = new AdditionalTaxCollectorInformations();
                break;

            case 144:
                obj = new MonsterInGroupInformations();
                break;

            case 140:
                obj = new GroupMonsterStaticInformations();
                break;

            case 160:
                obj = new GameRolePlayGroupMonsterInformations();
                break;

            case 155:
                obj = new NpcStaticInformations();
                break;

            case 156:
                obj = new GameRolePlayNpcInformations();
                break;

            case 161:
                obj = new GameRolePlayPrismInformations();
                break;

            case 143:
                obj = new GameFightFighterInformations();
                break;

            case 158:
                obj = new GameFightFighterNamedInformations();
                break;

            case 46:
                obj = new GameFightCharacterInformations();
                break;

            case 50:
                obj = new GameFightMutantInformations();
                break;

            case 151:
                obj = new GameFightAIInformations();
                break;

            case 29:
                obj = new GameFightMonsterInformations();
                break;

            case 203:
                obj = new GameFightMonsterWithAlignmentInformations();
                break;

            case 48:
                obj = new GameFightTaxCollectorInformations();
                break;

            case 174:
                obj = new MapCoordinates();
                break;

            case 176:
                obj = new MapCoordinatesExtended();
                break;

            case 175:
                obj = new AtlasPointsInformations();
                break;

            default:
                throw new Exception("Type with id " + typeId + " is unknown.");
            }
            return(obj);
        }