public bool RemoveStateBuff(FightActor target, int stateId)
        {
            var stateBuff = target.GetBuffs().Where(x => x is StateBuff && (x as StateBuff).State.Id == stateId).FirstOrDefault();

            if (stateBuff != null)
            {
                target.RemoveAndDispellBuff(stateBuff);
                return(true);
            }
            return(false);
        }