public override void RenderShip(Ship ship) { bool destroyed = ship.DamagedParts.All(p => p); for (int i = 0; i < ship.Size; i++) { FieldTypeOwn fto = FieldTypeOwn.OwnShip; if (destroyed) { fto = FieldTypeOwn.OwnShipDestroyed; } else if (ship.DamagedParts[i]) { fto = FieldTypeOwn.OwnShipDamaged; } if (ship.Direction == ShipDirection.Horizontal) { UpdateField(ship.X + i, ship.Y, fto); } else { UpdateField(ship.X, ship.Y + i, fto); } } }
public void UpdateField(int x, int y, FieldTypeOwn fieldtype) { base.UpdateField(x, y, FieldTypes[fieldtype]); }