Пример #1
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        public void ReadBody(BinaryReader reader)
        {
            Target = FieldSerializeUtil.Deserialize(Target, reader);
            Offset = FieldSerializeUtil.Deserialize(Offset, reader);

            HitPoint = FieldSerializeUtil.Deserialize(HitPoint, reader);
        }
Пример #2
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        public virtual void ReadBody(BinaryReader reader)
        {
//            footstepState = (AudioGrp_Footstep) FieldSerializeUtil.Deserialize((byte) 0, reader);
//            footMatType   = (AudioGrp_FootMatType) FieldSerializeUtil.Deserialize((byte) 0, reader);
            relatedPos      = FieldSerializeUtil.Deserialize(relatedPos, reader);
            relatedRocation = FieldSerializeUtil.Deserialize(relatedRocation, reader);
        }
Пример #3
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 public void ReadBody(BinaryReader reader)
 {
     owner          = FieldSerializeUtil.Deserialize(owner, reader);
     fireEffectType = (FireEffectType)FieldSerializeUtil.Deserialize((byte)fireEffectType, reader);
     pitch          = FieldSerializeUtil.Deserialize(pitch, reader);
     yaw            = FieldSerializeUtil.Deserialize(yaw, reader);
     weaponId       = FieldSerializeUtil.Deserialize(weaponId, reader);
 }
Пример #4
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 public void ReadBody(BinaryReader reader)
 {
     Offset           = FieldSerializeUtil.Deserialize(Offset, reader);
     HitPoint         = FieldSerializeUtil.Deserialize(HitPoint, reader);
     EnvironmentType  = (EEnvironmentType)FieldSerializeUtil.Deserialize((byte)0, reader);
     HitAudioId       = FieldSerializeUtil.Deserialize(HitAudioId, reader);
     needEffectEntity = FieldSerializeUtil.Deserialize((byte)0, reader) == 1;
     ChunkId          = FieldSerializeUtil.Deserialize(ChunkId, reader);
 }
 public void ReadBody(BinaryReader reader)
 {
     bodyPart = (EBodyPart)FieldSerializeUtil.Deserialize((byte)bodyPart, reader);
     // bulletBaseText = FieldSerializeUtil.Deserialize(bulletBaseText, reader);
     //
     statisticStr = FieldSerializeUtil.Deserialize(statisticStr, reader);
     cmdSeq       = FieldSerializeUtil.Deserialize(cmdSeq, reader);
     serverTime   = FieldSerializeUtil.Deserialize(serverTime, reader);
     totalDamage  = FieldSerializeUtil.Deserialize(totalDamage, reader);
     shootKey     = FieldSerializeUtil.Deserialize(shootKey, reader);
     shootTarget  = FieldSerializeUtil.Deserialize(shootTarget, reader);
 }
Пример #6
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 public void ReadBody(BinaryReader reader)
 {
     Offset          = FieldSerializeUtil.Deserialize(Offset, reader);
     HitPoint        = FieldSerializeUtil.Deserialize(HitPoint, reader);
     EnvironmentType = (EEnvironmentType)FieldSerializeUtil.Deserialize((byte)0, reader);
 }
Пример #7
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 public void ReadBody(BinaryReader reader)
 {
     audioFireMode = FieldSerializeUtil.Deserialize(audioFireMode, reader);
     fireWeaponId  = FieldSerializeUtil.Deserialize(fireWeaponId, reader);
     audioFirePos  = FieldSerializeUtil.Deserialize(audioFirePos, reader);
 }
Пример #8
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 public override void ReadBody(BinaryReader reader)
 {
     base.ReadBody(reader);
     WeaponId = FieldSerializeUtil.Deserialize(WeaponId, reader);
 }
Пример #9
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 public override void ReadBody(BinaryReader reader)
 {
     base.ReadBody(reader);
     groupOne = FieldSerializeUtil.Deserialize((byte)0, reader);
     groupTwo = FieldSerializeUtil.Deserialize((byte)0, reader);
 }
Пример #10
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 public void ReadBody(BinaryReader reader)
 {
     Target      = FieldSerializeUtil.Deserialize(Target, reader);
     UniqueId    = FieldSerializeUtil.Deserialize(UniqueId, reader);
     TriggerTime = FieldSerializeUtil.Deserialize(TriggerTime, reader);
 }
Пример #11
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 public void ReadBody(BinaryReader reader)
 {
     Type = FieldSerializeUtil.Deserialize(Type, reader);
     Id   = FieldSerializeUtil.Deserialize(Id, reader);
 }