Пример #1
0
        public string Serialize()
        {
            var root = new List <MiniYamlNode>()
            {
                new MiniYamlNode("Protocol", ProtocolVersion.ToString())
            };

            foreach (var field in SerializeFields)
            {
                root.Add(FieldSaver.SaveField(this, field));
            }

            if (Arguments != null)
            {
                var argumentsNode = new MiniYaml("");
                var i             = 0;
                foreach (var argument in Arguments)
                {
                    argumentsNode.Nodes.Add(new MiniYamlNode("Argument@" + i++, FieldSaver.Save(argument)));
                }

                root.Add(new MiniYamlNode("Arguments", argumentsNode));
            }

            return(new MiniYaml("", root)
                   .ToLines("LocalizedMessage")
                   .JoinWith("\n"));
        }
Пример #2
0
        public static void ExtractTraitDocs(string[] args)
        {
            Game.modData = new ModData(args[1]);

            Console.WriteLine(
                "This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
                "Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
                "automatically generated for version {0} of OpenRA.", Game.modData.Manifest.Mod.Version);
            Console.WriteLine();

            var toc = new StringBuilder();
            var doc = new StringBuilder();

            foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing <ITraitInfo>().OrderBy(t => t.Namespace))
            {
                if (t.ContainsGenericParameters || t.IsAbstract)
                {
                    continue;                     // skip helpers like TraitInfo<T>
                }
                var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
                toc.AppendLine("* [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
                var traitDescLines = t.GetCustomAttributes <DescAttribute>(false).SelectMany(d => d.Lines);
                doc.AppendLine();
                doc.AppendLine("### {0}".F(traitName));
                foreach (var line in traitDescLines)
                {
                    doc.AppendLine(line);
                }

                var fields = t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy);
                if (!fields.Any())
                {
                    continue;
                }
                doc.AppendLine("<table>");
                doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
                var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);
                foreach (var f in fields)
                {
                    var fieldDescLines = f.GetCustomAttributes <DescAttribute>(true).SelectMany(d => d.Lines);
                    var fieldType      = FriendlyTypeName(f.FieldType);
                    var defaultValue   = FieldSaver.SaveField(liveTraitInfo, f.Name).Value.Value;
                    doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(f.Name, defaultValue, fieldType));
                    doc.Append("<td>");
                    foreach (var line in fieldDescLines)
                    {
                        doc.Append(line);
                    }
                    doc.AppendLine("</td></tr>");
                }
                doc.AppendLine("</table>");
            }

            Console.Write(toc.ToString());
            Console.Write(doc.ToString());
        }
Пример #3
0
        public static void ExtractTraitDocs(string[] args)
        {
            Game.modData = new ModData(args[1]);
            FileSystem.LoadFromManifest(Game.modData.Manifest);
            Rules.LoadRules(Game.modData.Manifest, new Map());

            Console.WriteLine("## Documentation");
            Console.WriteLine(
                "This documentation is aimed at modders and contributors of OpenRA. It displays all traits with default values and developer commentary. " +
                "Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been automatically generated on {0}. " +
                "Type `make docs` to create a new one. A copy of this is uploaded to https://github.com/OpenRA/OpenRA/wiki/Traits " +
                "as well as compiled to HTML and shipped with every release during the automated packaging process.", DateTime.Now);
            Console.WriteLine();
            Console.WriteLine("```yaml");
            Console.WriteLine();

            foreach (var t in Game.modData.ObjectCreator.GetTypesImplementing <ITraitInfo>())
            {
                if (t.ContainsGenericParameters || t.IsAbstract)
                {
                    continue;                     // skip helpers like TraitInfo<T>
                }
                var traitName      = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
                var traitDescLines = t.GetCustomAttributes <DescAttribute>(false).SelectMany(d => d.Lines);
                Console.WriteLine("\t{0}:{1}", traitName, traitDescLines.Count() == 1 ? " # " + traitDescLines.First() : "");
                if (traitDescLines.Count() >= 2)
                {
                    foreach (var line in traitDescLines)
                    {
                        Console.WriteLine("\t\t# {0}", line);
                    }
                }

                var liveTraitInfo = Game.modData.ObjectCreator.CreateBasic(t);

                foreach (var f in t.GetFields(BindingFlags.Public | BindingFlags.Instance | BindingFlags.FlattenHierarchy))
                {
                    var fieldDescLines = f.GetCustomAttributes <DescAttribute>(true).SelectMany(d => d.Lines);
                    var fieldType      = FriendlyTypeName(f.FieldType);
                    var defaultValue   = FieldSaver.SaveField(liveTraitInfo, f.Name).Value.Value;
                    Console.WriteLine("\t\t{0}: {1} # Type: {2}{3}", f.Name, defaultValue, fieldType, fieldDescLines.Count() == 1 ? ". " + fieldDescLines.First() : "");
                    if (fieldDescLines.Count() >= 2)
                    {
                        foreach (var line in fieldDescLines)
                        {
                            Console.WriteLine("\t\t# {0}", line);
                        }
                    }
                }
            }

            Console.WriteLine();
            Console.WriteLine("```");
        }
Пример #4
0
        public string ToPOSTData(bool lanGame)
        {
            var root = new List <MiniYamlNode>()
            {
                new MiniYamlNode("Protocol", ProtocolVersion.ToString())
            };

            foreach (var field in SerializeFields)
            {
                root.Add(FieldSaver.SaveField(this, field));
            }

            if (lanGame)
            {
                // Add fields that are normally generated by the master server
                // LAN games overload the Id with a GUID string (rather than an ID) to allow deduplication
                root.Add(new MiniYamlNode("Id", Platform.SessionGUID.ToString()));
                root.Add(new MiniYamlNode("Players", Clients.Count(c => !c.IsBot && !c.IsSpectator).ToString()));
                root.Add(new MiniYamlNode("Spectators", Clients.Count(c => c.IsSpectator).ToString()));
                root.Add(new MiniYamlNode("Bots", Clients.Count(c => c.IsBot).ToString()));

                // Included for backwards compatibility with older clients that don't support separated Mod/Version.
                root.Add(new MiniYamlNode("Mods", Mod + "@" + Version));
            }

            var clientsNode = new MiniYaml("");
            var i           = 0;

            foreach (var c in Clients)
            {
                clientsNode.Nodes.Add(new MiniYamlNode("Client@" + (i++).ToString(), FieldSaver.Save(c)));
            }

            root.Add(new MiniYamlNode("Clients", clientsNode));
            return(new MiniYaml("", root)
                   .ToLines("Game")
                   .JoinWith("\n"));
        }
        void IUtilityCommand.Run(Utility utility, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            Game.ModData = utility.ModData;

            var version = utility.ModData.Manifest.Metadata.Version;

            if (args.Length > 1)
            {
                version = args[1];
            }

            Console.WriteLine(
                "This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
                "Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
                $"automatically generated for version {version} of OpenRA.");
            Console.WriteLine();

            var doc = new StringBuilder();
            var currentNamespace = "";

            foreach (var t in Game.ModData.ObjectCreator.GetTypesImplementing <TraitInfo>().OrderBy(t => t.Namespace))
            {
                if (t.ContainsGenericParameters || t.IsAbstract)
                {
                    continue;                     // skip helpers like TraitInfo<T>
                }
                if (currentNamespace != t.Namespace)
                {
                    currentNamespace = t.Namespace;
                    doc.AppendLine();
                    doc.AppendLine($"## {currentNamespace}");
                }

                var traitName      = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
                var traitDescLines = t.GetCustomAttributes <DescAttribute>(false).SelectMany(d => d.Lines);
                doc.AppendLine();
                doc.AppendLine($"### {traitName}");
                foreach (var line in traitDescLines)
                {
                    doc.AppendLine(line);
                }

                var requires = RequiredTraitTypes(t);
                var reqCount = requires.Length;
                if (reqCount > 0)
                {
                    if (t.HasAttribute <DescAttribute>())
                    {
                        doc.AppendLine();
                    }

                    doc.Append($"Requires trait{(reqCount > 1 ? "s" : "")}: ");

                    var i = 0;
                    foreach (var require in requires)
                    {
                        var n    = require.Name;
                        var name = n.EndsWith("Info") ? n.Remove(n.Length - 4, 4) : n;
                        doc.Append($"[`{name}`](#{name.ToLowerInvariant()}){(i + 1 == reqCount ? ".\n" : ", ")}");
                        i++;
                    }
                }

                var infos = FieldLoader.GetTypeLoadInfo(t);
                if (!infos.Any())
                {
                    continue;
                }
                doc.AppendLine();
                doc.AppendLine("| Property | Default Value | Type | Description |");
                doc.AppendLine("| -------- | --------------| ---- | ----------- |");
                var liveTraitInfo = Game.ModData.ObjectCreator.CreateBasic(t);
                foreach (var info in infos)
                {
                    var fieldDescLines = info.Field.GetCustomAttributes <DescAttribute>(true).SelectMany(d => d.Lines);
                    var fieldType      = Util.FriendlyTypeName(info.Field.FieldType);
                    var loadInfo       = info.Field.GetCustomAttributes <FieldLoader.SerializeAttribute>(true).FirstOrDefault();
                    var defaultValue   = loadInfo != null && loadInfo.Required ? "*(required)*" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
                    doc.Append($"| {info.YamlName} | {defaultValue} | {fieldType} | ");
                    foreach (var line in fieldDescLines)
                    {
                        doc.Append(line + " ");
                    }
                    doc.AppendLine("|");
                }
            }

            Console.Write(doc.ToString());
        }
Пример #6
0
        public string Serialize()
        {
            var data = new List <MiniYamlNode>();

            data.Add(new MiniYamlNode("Handshake", null, new string[] { "Mod", "Version", "Password" }.Select(p => FieldSaver.SaveField(this, p)).ToList()));

            data.Add(new MiniYamlNode("Client", FieldSaver.Save(Client)));

            return(data.WriteToString());
        }
Пример #7
0
        public void Run(ModData modData, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            Game.ModData = modData;

            Console.WriteLine(
                "This documentation is aimed at modders. It displays all traits with default values and developer commentary. " +
                "Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
                "automatically generated for version {0} of OpenRA.", Game.ModData.Manifest.Mod.Version);
            Console.WriteLine();

            var toc = new StringBuilder();
            var doc = new StringBuilder();
            var currentNamespace = "";

            foreach (var t in Game.ModData.ObjectCreator.GetTypesImplementing <ITraitInfo>().OrderBy(t => t.Namespace))
            {
                if (t.ContainsGenericParameters || t.IsAbstract)
                {
                    continue;                     // skip helpers like TraitInfo<T>
                }
                if (currentNamespace != t.Namespace)
                {
                    currentNamespace = t.Namespace;
                    doc.AppendLine();
                    doc.AppendLine("## {0}".F(currentNamespace));
                    toc.AppendLine("* [{0}](#{1})".F(currentNamespace, currentNamespace.Replace(".", "").ToLowerInvariant()));
                }

                var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
                toc.AppendLine(" * [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
                var traitDescLines = t.GetCustomAttributes <DescAttribute>(false).SelectMany(d => d.Lines);
                doc.AppendLine();
                doc.AppendLine("### {0}".F(traitName));
                foreach (var line in traitDescLines)
                {
                    doc.AppendLine(line);
                }

                var requires = RequiredTraitTypes(t);
                var reqCount = requires.Length;
                if (reqCount > 0)
                {
                    if (t.HasAttribute <DescAttribute>())
                    {
                        doc.AppendLine();
                    }

                    doc.Append("Requires trait{0}: ".F(reqCount > 1 ? "s" : ""));

                    var i = 0;
                    foreach (var require in requires)
                    {
                        var n    = require.Name;
                        var name = n.EndsWith("Info") ? n.Remove(n.Length - 4, 4) : n;
                        doc.Append("[`{0}`](#{1}){2}".F(name, name.ToLowerInvariant(), i + 1 == reqCount ? ".\n" : ", "));
                        i++;
                    }
                }

                var infos = FieldLoader.GetTypeLoadInfo(t);
                if (!infos.Any())
                {
                    continue;
                }
                doc.AppendLine("<table>");
                doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");
                var liveTraitInfo = Game.ModData.ObjectCreator.CreateBasic(t);
                foreach (var info in infos)
                {
                    var fieldDescLines = info.Field.GetCustomAttributes <DescAttribute>(true).SelectMany(d => d.Lines);
                    var fieldType      = FriendlyTypeName(info.Field.FieldType);
                    var loadInfo       = info.Field.GetCustomAttributes <FieldLoader.SerializeAttribute>(true).FirstOrDefault();
                    var defaultValue   = loadInfo != null && loadInfo.Required ? "<em>(required)</em>" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
                    doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
                    doc.Append("<td>");
                    foreach (var line in fieldDescLines)
                    {
                        doc.Append(line + " ");
                    }
                    doc.AppendLine("</td></tr>");
                }

                doc.AppendLine("</table>");
            }

            Console.Write(toc.ToString());
            Console.Write(doc.ToString());
        }
Пример #8
0
        void IUtilityCommand.Run(Utility utility, string[] args)
        {
            // HACK: The engine code assumes that Game.modData is set.
            Game.ModData = utility.ModData;

            var version = utility.ModData.Manifest.Metadata.Version;

            if (args.Length > 1)
            {
                version = args[1];
            }

            Console.WriteLine(
                "This documentation is aimed at modders. It displays a template for weapon definitions " +
                "as well as its contained types (warheads and projectiles) with default values and developer commentary. " +
                "Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
                "automatically generated for version {0} of OpenRA.", version);
            Console.WriteLine();

            var toc = new StringBuilder();
            var doc = new StringBuilder();

            var currentNamespace = "";

            var objectCreator = utility.ModData.ObjectCreator;
            var weaponInfo    = objectCreator.GetTypesImplementing <WeaponInfo>();
            var warheads      = objectCreator.GetTypesImplementing <IWarhead>().OrderBy(t => t.Namespace);
            var projectiles   = objectCreator.GetTypesImplementing <IProjectileInfo>().OrderBy(t => t.Namespace);

            var weaponTypes = Enumerable.Concat(weaponInfo, Enumerable.Concat(projectiles, warheads));

            foreach (var t in weaponTypes)
            {
                // skip helpers like TraitInfo<T>
                if (t.ContainsGenericParameters || t.IsAbstract)
                {
                    continue;
                }

                if (currentNamespace != t.Namespace)
                {
                    currentNamespace = t.Namespace;
                    doc.AppendLine();
                    doc.AppendLine("## {0}".F(currentNamespace));
                    toc.AppendLine("* [{0}](#{1})".F(currentNamespace, currentNamespace.Replace(".", "").ToLowerInvariant()));
                }

                var traitName = t.Name.EndsWith("Info") ? t.Name.Substring(0, t.Name.Length - 4) : t.Name;
                toc.AppendLine("  * [{0}](#{1})".F(traitName, traitName.ToLowerInvariant()));
                doc.AppendLine();
                doc.AppendLine("### {0}".F(traitName));

                var traitDescLines = t.GetCustomAttributes <DescAttribute>(false).SelectMany(d => d.Lines);
                foreach (var line in traitDescLines)
                {
                    doc.AppendLine(line);
                }

                var infos = FieldLoader.GetTypeLoadInfo(t);
                if (!infos.Any())
                {
                    continue;
                }

                doc.AppendLine("<table>");
                doc.AppendLine("<tr><th>Property</th><th>Default Value</th><th>Type</th><th>Description</th></tr>");

                var liveTraitInfo = t == typeof(WeaponInfo) ? null : objectCreator.CreateBasic(t);
                foreach (var info in infos)
                {
                    var fieldDescLines = info.Field.GetCustomAttributes <DescAttribute>(true).SelectMany(d => d.Lines);
                    var fieldType      = Util.FriendlyTypeName(info.Field.FieldType);
                    var defaultValue   = liveTraitInfo == null ? "" : FieldSaver.SaveField(liveTraitInfo, info.Field.Name).Value.Value;
                    doc.Append("<tr><td>{0}</td><td>{1}</td><td>{2}</td>".F(info.YamlName, defaultValue, fieldType));
                    doc.Append("<td>");

                    foreach (var line in fieldDescLines)
                    {
                        doc.Append(line + " ");
                    }

                    doc.AppendLine("</td></tr>");
                }

                doc.AppendLine("</table>");
            }

            Console.Write(toc.ToString());
            Console.Write(doc.ToString());
        }