public override void Execute(GameCommandTrigger trigger) { byte option = trigger.Get <byte>("option"); byte red = trigger.Get <byte>("red"); byte green = trigger.Get <byte>("green"); byte blue = trigger.Get <byte>("blue"); if (red is 0 && green is 0 && blue is 0) { trigger.Session.SendNotice(Usage); return; } switch (option) { case 0: trigger.Session.FieldManager.BroadcastPacket(FieldPropertyPacket.ChangeAmbientLight(red, green, blue)); break; case 1: trigger.Session.FieldManager.BroadcastPacket(FieldPropertyPacket.ChangeDirectionalLight(red, green, blue)); break; default: trigger.Session.SendNotice($"Invalid option: {option}"); break; } }
public void VisibleMyPc(bool isVisible) { if (isVisible) { Field.BroadcastPacket(FieldPropertyPacket.SetCharacterVisible()); return; } Field.BroadcastPacket(FieldPropertyPacket.SetCharacterInvisible()); }
public override void Execute(GameCommandTrigger trigger) { string weather = trigger.Get <string>("weatherType"); if (!Enum.TryParse(weather, ignoreCase: true, out WeatherType weatherType)) { trigger.Session.SendNotice($"Available weathers: {WeatherTypes}"); return; } trigger.Session.FieldManager.BroadcastPacket(FieldPropertyPacket.ChangeWeather(weatherType)); }
public override void Execute(GameCommandTrigger trigger) { int gravity = (int)Math.Round(trigger.Get <float>("gravity")); gravity = Math.Min(gravity * 40, 400); if (gravity < 0) { gravity = 0; } trigger.Session.FieldManager.BroadcastPacket(FieldPropertyPacket.ChangeGravity(gravity * -1)); trigger.Session.FieldManager.BroadcastPacket(NoticePacket.Notice(SystemNotice.GravityChanged, NoticeType.Chat)); }
public override void Execute(GameCommandTrigger trigger) { trigger.Session.Send(FieldPropertyPacket.FreeCam(true)); }