Пример #1
0
        internal static void WriteServerInfo(NetOutgoingMessage message, ServerInfo info)
        {
            // name
            message.Write(info.name);

            // scheme
            Scheme scheme = info.scheme;

            // scheme: name
            message.Write(scheme.name);

            // scheme: field data
            FieldData fieldData = scheme.fieldData;

            message.Write(fieldData.GetWidth());
            message.Write(fieldData.GetHeight());

            FieldBlocks[] blocks = fieldData.GetDataArray();
            for (int i = 0; i < blocks.Length; ++i)
            {
                byte block = (byte)blocks[i];
                message.Write(block);
            }

            // scheme: player locations
            PlayerLocationInfo[] playerLocations = scheme.GetPlayerLocations();
            message.Write((byte)playerLocations.Length);
            for (int i = 0; i < playerLocations.Length; ++i)
            {
                message.Write((byte)playerLocations[i].x);
                message.Write((byte)playerLocations[i].y);
                message.Write((byte)playerLocations[i].team);
            }
        }