void Start() { timeToLoadScene = 10f; Invoke("ReturnTimeScale", timeToLoadScene - 3f); gds = GameObject.FindObjectOfType <GameDisplayScript>(); Screen.orientation = ScreenOrientation.Landscape; #if UNITY_ANDROID && !UNITY_EDITOR FibrumController.Init(); #endif }
//Инициализация начального состояния public void Init() { FibrumController.useAntiDrift = useAntiDrift; FibrumController.useCompassForAntiDrift = useCompassForAntiDrift; Screen.sleepTimeout = SleepTimeout.NeverSleep; Screen.orientation = ScreenOrientation.LandscapeLeft; if (!SystemInfo.supportsGyroscope) { noGyroscope = true; } else { noGyroscope = false; } FibrumController.Init(); gyroBiasArray = new float[128]; for (int k = 0; k < gyroBiasArray.Length; k++) { gyroBiasArray[k] = 0f; } InvokeRepeating("RecalculateGyroBias", 0.1f, 0.2f); FibrumInput.LoadJoystickPrefs(); meanAcceleration = Input.acceleration; if (FibrumController.vrSetup == null) { GameObject _setup = GameObject.Instantiate((GameObject)Resources.Load("FibrumResources/VRSetup", typeof(GameObject))) as GameObject; FibrumController.vrSetup = _setup; } }
public void Init() { if (initialized) { return; } NewLensCorrection[] nlc = GetComponentsInChildren <NewLensCorrection>(); cameras = new Camera[nlc.Length]; for (int k = 0; k < cameras.Length; k++) { cameras[k] = nlc[k].gameObject.GetComponent <Camera>(); } FibrumController.useAntiDrift = useAntiDrift; FibrumController.useCompassForAntiDrift = useCompassForAntiDrift; FPStimeleft = FPSupdateInterval; /*if( blackFadeTex==null ) checkFPS=false; * if( checkFPS ) * { * blackScreen = 1f; * needBlackScreen = 1f; * Invoke ("CheckFPS",1.6f); * } */ if (transform.Find("VRCamera")) { vrCameraLocal = transform.Find("VRCamera").transform; } else { vrCameraLocal = transform; } Screen.sleepTimeout = SleepTimeout.NeverSleep; Screen.orientation = ScreenOrientation.LandscapeLeft; #if !UNITY_STANDALONE && !UNITY_EDITOR if (!SystemInfo.supportsGyroscope) { noGyroscope = true; } else { noGyroscope = false; } #endif FibrumController.Init(); #if UNITY_ANDROID && !UNITY_EDITOR gyroBiasArray = new float[128]; for (int k = 0; k < gyroBiasArray.Length; k++) { gyroBiasArray[k] = 0f; } if (noGyroscope) { transform.Find("VRCamera/WarningPlane").gameObject.SetActive(true); EnableCompass(true); } InvokeRepeating("RecalculateGyroBias", 0.1f, 0.2f); if (FibrumController.useCompassForAntiDrift) { EnableCompass(true); } #endif #if UNITY_IPHONE //transform.localRotation = Quaternion.Euler(90, 0 ,0); #elif (UNITY_WP8 || UNITY_WP_8_1) && !UNITY_EDITOR Input.gyro.enabled = true; //transform.localRotation = Quaternion.Euler(90, 0 ,0); c = new WindowsPhoneVRController.Controller(); rotation = Quaternion.identity; #endif FibrumController.vrCamera = this; bool noDummyUI = true; Camera[] allCameras = GetComponentsInChildren <Camera>(); for (int k = 0; k < allCameras.Length; k++) { if (allCameras[k].rect.width <= 0.5f) { if (allCameras[k].gameObject.GetComponent <ChangeCameraEye>() == null) { allCameras[k].gameObject.AddComponent <ChangeCameraEye>(); } } else if (allCameras[k].clearFlags == CameraClearFlags.Color && allCameras[k].depth == -100) { noDummyUI = false; } } if (noDummyUI) { GameObject dummyGO = GameObject.Instantiate((GameObject)Resources.Load("FibrumResources/VR_UI_dummyCamera", typeof(GameObject))) as GameObject; dummyGO.transform.parent = vrCameraLocal; dummyGO.transform.localPosition = Vector3.zero; dummyGO.transform.localRotation = Quaternion.identity; } if (!noGyroscope) { Invoke("SensorCalibration", 0.1f); } FibrumInput.LoadJoystickPrefs(); meanAcceleration = Input.acceleration; if (FibrumController.vrSetup == null) { GameObject _setup = GameObject.Instantiate((GameObject)Resources.Load("FibrumResources/VRSetup", typeof(GameObject))) as GameObject; FibrumController.vrSetup = _setup; } useLensCorrection = useLensCorrection; initialized = true; }