Пример #1
0
        public void Min_FibonacciHeap_Test()
        {
            int nodeCount = 1000 * 10;

            var minHeap = new FibonacciHeap <int>();

            for (int i = 0; i <= nodeCount; i++)
            {
                minHeap.Insert(i);
            }

            for (int i = 0; i <= nodeCount; i++)
            {
                minHeap.UpdateKey(i, i - 1);
            }

            int min = 0;

            for (int i = 0; i <= nodeCount; i++)
            {
                min = minHeap.Extract();
                Assert.AreEqual(min, i - 1);
            }

            //IEnumerable tests.
            Assert.AreEqual(minHeap.Count, minHeap.Count());

            var rnd        = new Random();
            var testSeries = Enumerable.Range(0, nodeCount - 1).OrderBy(x => rnd.Next()).ToList();

            foreach (var item in testSeries)
            {
                minHeap.Insert(item);
            }

            for (int i = 0; i < testSeries.Count; i++)
            {
                var decremented = testSeries[i] - rnd.Next(0, 1000);
                minHeap.UpdateKey(testSeries[i], decremented);
                testSeries[i] = decremented;
            }

            testSeries.Sort();

            for (int i = 0; i < nodeCount - 2; i++)
            {
                min = minHeap.Extract();
                Assert.AreEqual(testSeries[i], min);
            }

            //IEnumerable tests.
            Assert.AreEqual(minHeap.Count, minHeap.Count());
        }
Пример #2
0
        public void Max_FibonacciHeap_Test()
        {
            int nodeCount = 1000 * 10;

            var maxHeap = new FibonacciHeap <int>(SortDirection.Descending);

            for (int i = 0; i <= nodeCount; i++)
            {
                maxHeap.Insert(i);
            }

            for (int i = 0; i <= nodeCount; i++)
            {
                maxHeap.UpdateKey(i, i + 1);
            }
            int max = 0;

            for (int i = nodeCount; i >= 0; i--)
            {
                max = maxHeap.Extract();
                Assert.AreEqual(max, i + 1);
            }

            //IEnumerable tests.
            Assert.AreEqual(maxHeap.Count, maxHeap.Count());

            var rnd        = new Random();
            var testSeries = Enumerable.Range(0, nodeCount - 1).OrderBy(x => rnd.Next()).ToList();

            foreach (var item in testSeries)
            {
                maxHeap.Insert(item);
            }

            for (int i = 0; i < testSeries.Count; i++)
            {
                var incremented = testSeries[i] + rnd.Next(0, 1000);
                maxHeap.UpdateKey(testSeries[i], incremented);
                testSeries[i] = incremented;
            }

            testSeries = testSeries.OrderByDescending(x => x).ToList();

            for (int i = 0; i < nodeCount - 2; i++)
            {
                max = maxHeap.Extract();
                Assert.AreEqual(testSeries[i], max);
            }

            //IEnumerable tests.
            Assert.AreEqual(maxHeap.Count, maxHeap.Count());
        }
Пример #3
0
        /// <summary>
        /// Uses A*-algorithm to find the best route between two tiles.
        /// </summary>
        /// <param name="start">First tile to search from.</param>
        /// <param name="goal">Goal to find.</param>
        /// <param name="previous">Tile just before the first tile.</param>
        /// <param name="forbidden">List of tiles that should be never used on route.</param>
        /// <param name="sign">Optional function for building signs.</param>
        /// <returns></returns>
        internal static List <PathInfo> FindPath(TileIndex start, TileIndex goal, TileIndex previous, HashSet <TileIndex> forbidden = null, Action <TileIndex, string> sign = null)
        {
            // Nodes to evaluate
            var tilesToProcess = new FibonacciHeap <TileIndex>();

            tilesToProcess.Insert(start, 0);

            // Nodes evaluated
            var cameFrom = new Dictionary <TileIndex, PathInfo>();

            cameFrom[start] = new PathInfo(start, 1, 0, BuildType.Basic, previous != null ? new PathInfo(previous, 1, 0, BuildType.Basic, null) : null);

            while (tilesToProcess.Count() > 0)
            {
                var current = tilesToProcess.Pop();
                //AILog.Info($"Processing: {Helper.FormatTile(current)}");
                if (current == goal)
                {
                    // We found the target.
                    return(RoadBuilder.BuildFinalPath(cameFrom[current]));
                }

                var neighbors = RoadBuilder.GetNeighbors(current, cameFrom[current]);
                foreach (var neighborItem in neighbors)
                {
                    var neighbor = neighborItem.Tile;
                    if ((neighbor == previous) || ((forbidden != null) && forbidden.Contains(neighbor)))
                    {
                        // We can't go here.
                        continue;
                    }

                    var neighborDist = neighborItem.Length;
                    if (!cameFrom.ContainsKey(neighbor))
                    {
                        tilesToProcess.Insert(neighbor, neighborItem.Cost);
                    }
                    else
                    {
                        if (neighborItem.Cost >= cameFrom[neighbor].Cost)
                        {
                            continue;
                        }
                    }

                    sign?.Invoke(neighbor, neighborItem.Cost.ToString());
                    cameFrom[neighbor] = neighborItem;
                }
            }

            return(null);
        }