Пример #1
0
 private void OnTriggerStay(Collider other)
 {
     if (!disable && other.gameObject.tag == "Player")
     {
         if (IN_GAME_MAIN_CAMERA.Gametype == GameType.Singleplayer)
         {
             fengGame.FinishGame();
             disable = true;
         }
         else if (other.gameObject.GetComponent <HERO>().photonView.isMine)
         {
             fengGame.FinishRaceMulti();
             disable = true;
         }
     }
 }