private void OnTriggerStay(Collider other) { if (!disable && other.gameObject.tag == "Player") { if (IN_GAME_MAIN_CAMERA.Gametype == GameType.Singleplayer) { fengGame.FinishGame(); disable = true; } else if (other.gameObject.GetComponent <HERO>().photonView.isMine) { fengGame.FinishRaceMulti(); disable = true; } } }