Пример #1
0
		public Type3(FeedFish _me)
		{
			me = _me;
			me.transform.localScale = new Vector3(0.4f, 0.4f, 1.0f);
			
			time = 0;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			signSize = new Vector2(100, 25);
		}
Пример #2
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		public FeedSmall(FeedFish _me)
		{
			me = _me;
			me.sizeOfFish = 0.7f;
			me.transform.localScale = new Vector3(me.sizeOfFish, me.sizeOfFish, 1.0f);
			
			time = 0;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			cosSize = new Vector2(100, 50);
		}
Пример #3
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		public Type2(FeedFish _me)
		{
			me = _me;
			me.sizeOfFish = 0.85f;
			me.transform.localScale = new Vector3(me.sizeOfFish, me.sizeOfFish, 1.0f);
			
			time = 0;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			signSize = new Vector2(100, 50);
		}
Пример #4
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		public FeedRandom(FeedFish _me)
		{
			me = _me;
			me.sizeOfFish = 0.7f + Random.Range(0, 6) * 0.05f;
			me.transform.localScale = new Vector3(me.sizeOfFish, me.sizeOfFish, 1.0f);			
			
			type = Random.Range(0, 2);
			time = 0;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			signSize = new Vector2(80+Random.Range(0, 40), 25+Random.Range(0, 50));
		}
Пример #5
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		public FeedBigCosineEx(FeedFish _me)
		{
			me = _me;
			me.sizeOfFish = 1.0f;
			me.transform.localScale = new Vector3(me.sizeOfFish, me.sizeOfFish, 1.0f);
			
			correction += 0.2f;
			time = 2.8f + correction;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			cosSize = new Vector2(100, 150);
		}
Пример #6
0
		public FeedBigSine(FeedFish _me)
		{
			me = _me;
			me.sizeOfFish = 1.0f;
			me.transform.localScale = new Vector3(me.sizeOfFish, me.sizeOfFish, 1.0f);
			
			time = 0;
			strPos = new Vector2(me.gameObject.transform.localPosition.x,
								me.gameObject.transform.localPosition.y);
			sineSize = new Vector2(100, 200);
		}