Пример #1
0
        private void UpdateMeshInfoRecursively(FbxSDK.Node node, ref Matrix4 parentMatrix)
        {
            int childCount = node.GetChildCount();

            Matrix4 globalTransform = GetGlobalTransform(node, parentMatrix);

            FbxSDK.Mesh mesh = node.GetAttribute() as FbxSDK.Mesh;
            if (mesh != null)
            {
                Matrix4 meshTransform = GetGeometry(node) * globalTransform;

                MeshInfo meshInfo = FindMeshInfo(mesh);
                if (meshInfo == null)
                {
                    meshInfo = LoadMesh(mesh);
                }

                meshInfo.geometryToWorld = meshTransform;
            }

            for (int i = 0; i < childCount; ++i)
            {
                UpdateMeshInfoRecursively(node.GetChild(i), ref globalTransform);
            }
        }
Пример #2
0
        public void AddNode(ItemCollection collection, FbxSDK.Node node)
        {
            TreeViewItem viewItem  = new TreeViewItem();
            string       name      = node.GetName();
            var          attribute = node.GetAttribute();

            if (attribute != null)
            {
                var attributeType = attribute.GetAttributeType();
                name += string.Format(" ({0})", attributeType);
            }

            viewItem.Header = name;
            viewItem.Tag    = node;

            for (int i = 0; i < node.GetChildCount(); ++i)
            {
                var child = node.GetChild(i);
                AddNode(viewItem.Items, child);
            }

            collection.Add(viewItem);
        }